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Feat Problems With PHB II
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<blockquote data-quote="SidusLupus" data-source="post: 2828657" data-attributes="member: 10278"><p>In your game people use Endurance. Great. In my game, they don't. Frankly, I think endurance is a really weak feat. </p><p></p><p>Enchanter NPCs got screwed over if a PC takes the feat. But then again, Protection from Alignment screws over enchanter NPCs or PCs tons already. It may not protect you from the enchantment effect sticking, but it does protect you from the control kicking in. Do you have problems with these spells?</p><p></p><p>A fighter who takes these feats invests a good amount of class resources to get the protection it offers. He can't do other stuff because of it. Other classes are ever more limited because they get so many less feats. </p><p></p><p>Personally I think the switch Con for Wisdom for will saves feats is silly. I won't allow it in my game. I think arcane consumption is somewhat insane, but I'll let a caster take it if he really wants to. </p><p></p><p>The feats in the PHB 2 by in large are cool. They're flavorful and give interesting bonuses. They are strong, but seem to be largely intended for mid to high levels, where such feats are needed. </p><p></p><p>Like someone else mentioned, these feats aren't used as requirements for any currently existing PrC. Taking these feats early on then delays folks getting into PrCs they may want to take. These PrCs are likely to have much stronger abilities than the feats grant. As such, your PCs are trading power off from one direction to another. That seems okay to me.</p></blockquote><p></p>
[QUOTE="SidusLupus, post: 2828657, member: 10278"] In your game people use Endurance. Great. In my game, they don't. Frankly, I think endurance is a really weak feat. Enchanter NPCs got screwed over if a PC takes the feat. But then again, Protection from Alignment screws over enchanter NPCs or PCs tons already. It may not protect you from the enchantment effect sticking, but it does protect you from the control kicking in. Do you have problems with these spells? A fighter who takes these feats invests a good amount of class resources to get the protection it offers. He can't do other stuff because of it. Other classes are ever more limited because they get so many less feats. Personally I think the switch Con for Wisdom for will saves feats is silly. I won't allow it in my game. I think arcane consumption is somewhat insane, but I'll let a caster take it if he really wants to. The feats in the PHB 2 by in large are cool. They're flavorful and give interesting bonuses. They are strong, but seem to be largely intended for mid to high levels, where such feats are needed. Like someone else mentioned, these feats aren't used as requirements for any currently existing PrC. Taking these feats early on then delays folks getting into PrCs they may want to take. These PrCs are likely to have much stronger abilities than the feats grant. As such, your PCs are trading power off from one direction to another. That seems okay to me. [/QUOTE]
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