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Feat Problems With PHB II
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<blockquote data-quote="comrade raoul" data-source="post: 2841401" data-attributes="member: 554"><p>A little, because a Melee Weapon Mastery <em>isn't</em> an especially high-level feat: it's not much tougher to get than some of the more powerful PH feats, like Improved Critical, but if it stacks with Focus and Specialization, it's <em>much</em> stronger than them. There are some good reasons not to like this: very good but easily accessible feats give characters a big disincentive <em>not</em> to take them, resulting in more characters who make those choices. It's a homogenizing, problematic influence.</p><p></p><p>(For example, let's say you designed a feat like this:</p><p></p><p><strong>AWESOME [GENERAL]</strong></p><p>You're just an awesome dude, in general.</p><p><strong>Benefit:</strong> You gain a +4 bonus to all ability scores.</p><p><strong>Special:</strong> You may only choose this feat at first level.</p><p></p><p>This would be a terrible feat because it basically removes the feat everyone gets at first level: characters who don't choose Awesome are massively penalized compared to those who do. Characters have one less opportunity to individuate themselves.)</p><p></p><p>Another problem is what gets done to the first four levels of fighter, which provide an extremely quick way to get very large attack and damage benefits -- if a fifth-level character takes four levels of fighter to get Specialization and Mastery, he gets +2 to attack, +4 to damage, and two feats of choice. If the same progression were presented as a five-level prestige class, it'd be unequivocally broken.</p><p></p><p>Finally, I think Melee Weapon Mastery is just more interesting when it doesn't stack: it gives fighters a reason to <em>branch out</em> in a way that they wouldn't have if they were also proportionately more effective with their single, chosen weapon, and it's still a perfectly powerful, appealing feat by virtue of the other feats it's a prerequisite for.</p><p></p><p>So in light of all that, and the feat's flavor text, I'm wondering, if any insiders can answer: did Wizards <em>intend</em> for Melee Weapon Mastery to stack?</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 2841401, member: 554"] A little, because a Melee Weapon Mastery [i]isn't[/i] an especially high-level feat: it's not much tougher to get than some of the more powerful PH feats, like Improved Critical, but if it stacks with Focus and Specialization, it's [i]much[/i] stronger than them. There are some good reasons not to like this: very good but easily accessible feats give characters a big disincentive [i]not[/i] to take them, resulting in more characters who make those choices. It's a homogenizing, problematic influence. (For example, let's say you designed a feat like this: [b]AWESOME [GENERAL][/b] You're just an awesome dude, in general. [b]Benefit:[/b] You gain a +4 bonus to all ability scores. [b]Special:[/b] You may only choose this feat at first level. This would be a terrible feat because it basically removes the feat everyone gets at first level: characters who don't choose Awesome are massively penalized compared to those who do. Characters have one less opportunity to individuate themselves.) Another problem is what gets done to the first four levels of fighter, which provide an extremely quick way to get very large attack and damage benefits -- if a fifth-level character takes four levels of fighter to get Specialization and Mastery, he gets +2 to attack, +4 to damage, and two feats of choice. If the same progression were presented as a five-level prestige class, it'd be unequivocally broken. Finally, I think Melee Weapon Mastery is just more interesting when it doesn't stack: it gives fighters a reason to [i]branch out[/i] in a way that they wouldn't have if they were also proportionately more effective with their single, chosen weapon, and it's still a perfectly powerful, appealing feat by virtue of the other feats it's a prerequisite for. So in light of all that, and the feat's flavor text, I'm wondering, if any insiders can answer: did Wizards [i]intend[/i] for Melee Weapon Mastery to stack? [/QUOTE]
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