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General Tabletop Discussion
*Pathfinder & Starfinder
Feat recommendation for Paladin
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2379012" data-attributes="member: 545"><p>I am tweaking my 8th level Paladin for a campaign that is coming out of a coma, and I am looking for thoughts & recommendations for my last feat.  Feats from Core and the Complete series are available.</p><p></p><p>8th level Human, 14 Str, 14 Con, 12 Dex, 12 Int, 14 Wis, 20 Cha.  +1 Plate Armor, +1 Shield, +1 Rapier.  8-9 PCs in the party and I tend to find myself out in front when the fighting begins.  I am the face man so I have 11 ranks Diplomacy, 11 ranks Sense Motive, 5 ranks Knowledge Nobility.  I also have some Knowledge Religion, Spot, and Ride, but I might shuffle those around.</p><p></p><p>Feats I am pretty much decided on: Power Attack, Divine Might, Reroll (House feat that allows 1 saving throw reroll per day)</p><p></p><p>Feats that spring to mind and some initial thoughts about them:</p><p>* Close Quarter Fighting: ~25% of our combats include something Large w/Improve Grab and it is usually attacking me.</p><p>* Extra Smiting: We do a lot planar travelling.  There are lots of evil things around to fight...</p><p>* Cleave: With such a large party I do really need to clear the mooks; I need to be able to stand my ground against the most dangerous foes .</p><p>* Leap Attack: Interesting minmax potential.  I should probably swap favorite weapon if I go this route.  What holds me back is the Jump ranks.  Squeezing in both Jump and Ride is tough.  I guess I can give up on the 5 ranks Knowledge Religion.  Note that with my heavy armor making a 10 foot jump is not a sure thing.</p><p>* Divine Vigor: A fine feat.  But I am concerned that my offense will really suffer if I run out of Turn attempts in the day.</p><p></p><p>I am leaning towards Extra Smiting -- live the Paladin, die the Paladin.  CQF is nice because it is both and offensive and defensive feat -- I am very likely to get a free attack when my opponent has Improved Grab, although it only will work ~25% of the time.</p><p></p><p>I would prefer something offensive minded.  I am open to clever suggestions...</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2379012, member: 545"] I am tweaking my 8th level Paladin for a campaign that is coming out of a coma, and I am looking for thoughts & recommendations for my last feat. Feats from Core and the Complete series are available. 8th level Human, 14 Str, 14 Con, 12 Dex, 12 Int, 14 Wis, 20 Cha. +1 Plate Armor, +1 Shield, +1 Rapier. 8-9 PCs in the party and I tend to find myself out in front when the fighting begins. I am the face man so I have 11 ranks Diplomacy, 11 ranks Sense Motive, 5 ranks Knowledge Nobility. I also have some Knowledge Religion, Spot, and Ride, but I might shuffle those around. Feats I am pretty much decided on: Power Attack, Divine Might, Reroll (House feat that allows 1 saving throw reroll per day) Feats that spring to mind and some initial thoughts about them: * Close Quarter Fighting: ~25% of our combats include something Large w/Improve Grab and it is usually attacking me. * Extra Smiting: We do a lot planar travelling. There are lots of evil things around to fight... * Cleave: With such a large party I do really need to clear the mooks; I need to be able to stand my ground against the most dangerous foes . * Leap Attack: Interesting minmax potential. I should probably swap favorite weapon if I go this route. What holds me back is the Jump ranks. Squeezing in both Jump and Ride is tough. I guess I can give up on the 5 ranks Knowledge Religion. Note that with my heavy armor making a 10 foot jump is not a sure thing. * Divine Vigor: A fine feat. But I am concerned that my offense will really suffer if I run out of Turn attempts in the day. I am leaning towards Extra Smiting -- live the Paladin, die the Paladin. CQF is nice because it is both and offensive and defensive feat -- I am very likely to get a free attack when my opponent has Improved Grab, although it only will work ~25% of the time. I would prefer something offensive minded. I am open to clever suggestions... [/QUOTE]
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Feat recommendation for Paladin
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