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Feat recommendations for 1st level cleric
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<blockquote data-quote="GrassyKnoll" data-source="post: 984524" data-attributes="member: 1720"><p>I disagree with the people say NEVER take Combat Casting. I took it and its the one feat that is used constantly. I do not fail ANY of my rolls for casting spells defensively, which means I can stay in the thick of things while healing or nuking.</p><p></p><p>Personally, if you are going to be Human, and are using the Forgotten Realms books, I would take the one that gives you +2 to your DCs and the ability to gain extra spells (sorry name escapses me and I do not have the book, Spell Prodigy perhaps? Someone here will correct me,) and Combat Casting.</p><p></p><p>I am a Cleric who has gone the Divine Disciple route, but I am only taking it for the 2 levels that I have before I change to Contemplative.</p><p></p><p>My Feats where (I am Dwarven, so no bonus)</p><p></p><p>Combat Casting</p><p>Dodge (Dont ask, I always forget to use it)</p><p>Extend Spell </p><p>Craft Arms and Armour</p><p></p><p>My stats are:</p><p></p><p>Str 16, Dex 14, Int 14, Con 18, Wis 18, Cha 10 (including the 2 level gain stat modifiers) and I have the Domains of War and Protection, and my Divine Disiple Domain was Dwarf.</p><p></p><p>My character has grown into a very capable fighter, especially with GMW and recently I was blessed with a Karma Bead which really helps those buffs last a long time. </p><p></p><p>Good luck, and enjoy the Cleric, as they are special. Well, when I say special, I mean absolute quality <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Oh and Extra turning only helps if you know there are going to be loads and loads of undead, and most of the feats that require it, imho are not worth taking either. I would prefer Dwarfs toughness for the extra 9hps. DOnt forget, when you change to DD, you stop advancing in levels for turning, I only turn as a 8th level Cleric, and with a lot of the undead having +HD vs turning, it makes it 2 feats (which we dont get a lot of) wasted.</p></blockquote><p></p>
[QUOTE="GrassyKnoll, post: 984524, member: 1720"] I disagree with the people say NEVER take Combat Casting. I took it and its the one feat that is used constantly. I do not fail ANY of my rolls for casting spells defensively, which means I can stay in the thick of things while healing or nuking. Personally, if you are going to be Human, and are using the Forgotten Realms books, I would take the one that gives you +2 to your DCs and the ability to gain extra spells (sorry name escapses me and I do not have the book, Spell Prodigy perhaps? Someone here will correct me,) and Combat Casting. I am a Cleric who has gone the Divine Disciple route, but I am only taking it for the 2 levels that I have before I change to Contemplative. My Feats where (I am Dwarven, so no bonus) Combat Casting Dodge (Dont ask, I always forget to use it) Extend Spell Craft Arms and Armour My stats are: Str 16, Dex 14, Int 14, Con 18, Wis 18, Cha 10 (including the 2 level gain stat modifiers) and I have the Domains of War and Protection, and my Divine Disiple Domain was Dwarf. My character has grown into a very capable fighter, especially with GMW and recently I was blessed with a Karma Bead which really helps those buffs last a long time. Good luck, and enjoy the Cleric, as they are special. Well, when I say special, I mean absolute quality :) Edit: Oh and Extra turning only helps if you know there are going to be loads and loads of undead, and most of the feats that require it, imho are not worth taking either. I would prefer Dwarfs toughness for the extra 9hps. DOnt forget, when you change to DD, you stop advancing in levels for turning, I only turn as a 8th level Cleric, and with a lot of the undead having +HD vs turning, it makes it 2 feats (which we dont get a lot of) wasted. [/QUOTE]
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Feat recommendations for 1st level cleric
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