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<blockquote data-quote="Joker" data-source="post: 1991121" data-attributes="member: 826"><p>You also might want to look at the variant necromancer in Unearthed Arcana. It gives several benefits in lieu of some of the things you would normally get.</p><p>It breaks down like this:</p><p></p><p>Skeletal minion</p><p>You gain a medium sized skeletal minion that has HD equal to your class level. A bonus to natural armor equal to half your class level. And a bonus to Strength and Dexterity to 1/3 your class level. If it is destroyed you suffer no ill-effects and you can create a new one by performing the ritual again (24 hours + 100gp). You permanently give up the ability to summon a familiar.</p><p></p><p>Undead Apotheosis </p><p>5th level - +2 bonus on saving throws made to resist sleep, stun, paralysis, poison and disease. The bonus increases to +4 at 15th level.</p><p>10th level - a +4 on saves to resist ability damage or drain or energy drain.</p><p>20th - Light fortification as per the armor ability.</p><p>You do not gain bonus feats every five levels.</p><p></p><p>Enhanced Undead</p><p>Any time you create an undead creature they gain a +4 enhancement bonus to Strength and Dexterity and two Hp's per HD.</p><p>You do not gain additional spells per day for being a specialist.</p><p></p><p></p><p>If your gonna use your minions as a buffer between enemies and you I would definately get the Corpsecrafter feat and the feats that depend on it. Maybe you can talk to your DM about having the Enhanced Undead variant replace the Corpsecrafter feat so you can take all those other feats that depend on Corpsecrafter. They give almost identical abilities (Corpsecrafter doesn't give bonus Hp's) so it would seem to make sense.</p><p></p><p>Hope it helps.</p></blockquote><p></p>
[QUOTE="Joker, post: 1991121, member: 826"] You also might want to look at the variant necromancer in Unearthed Arcana. It gives several benefits in lieu of some of the things you would normally get. It breaks down like this: Skeletal minion You gain a medium sized skeletal minion that has HD equal to your class level. A bonus to natural armor equal to half your class level. And a bonus to Strength and Dexterity to 1/3 your class level. If it is destroyed you suffer no ill-effects and you can create a new one by performing the ritual again (24 hours + 100gp). You permanently give up the ability to summon a familiar. Undead Apotheosis 5th level - +2 bonus on saving throws made to resist sleep, stun, paralysis, poison and disease. The bonus increases to +4 at 15th level. 10th level - a +4 on saves to resist ability damage or drain or energy drain. 20th - Light fortification as per the armor ability. You do not gain bonus feats every five levels. Enhanced Undead Any time you create an undead creature they gain a +4 enhancement bonus to Strength and Dexterity and two Hp's per HD. You do not gain additional spells per day for being a specialist. If your gonna use your minions as a buffer between enemies and you I would definately get the Corpsecrafter feat and the feats that depend on it. Maybe you can talk to your DM about having the Enhanced Undead variant replace the Corpsecrafter feat so you can take all those other feats that depend on Corpsecrafter. They give almost identical abilities (Corpsecrafter doesn't give bonus Hp's) so it would seem to make sense. Hope it helps. [/QUOTE]
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