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Feat rogue + fighter
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<blockquote data-quote="Dandu" data-source="post: 5290840" data-attributes="member: 85158"><p>And if you keep them all within 1 level of each other through your entire career, how well does that work?</p><p></p><p>Then you shouldn't mind the Rogue/Fighter, since you can kill it any time you like.</p><p></p><p>Why? Because melee finally can do the role it was intended to fulfill? Furthermore, what's stopping you from adjusting an encounter to challenge a tank that can hold his own? You noted that there were a lot of ways to use monsters to counter a wizard's abilities; you can do exactly the same thing against a strong fighter. Offhand, throw a spellcaster at him and see how he likes a Deep Slumber. His will save as a multiclass Rogue/Fighter/Psionic Warrior will be +0.</p><p></p><p>That's great. What does that have to do with anything we're talking about?</p><p></p><p>And how can you somehow not build encounters around someone with three more feats than normal due to multiclassing?</p><p></p><p>Then having a Feat Rogue/Fighter multiclass shouldn't bother you because it can't clearly survive on its own with a cleric cohort more than most other classes.</p><p></p><p>Having 3 more feats than a straight 3.5e fighter is not unbalanced; a Pathfinder fighter gets about the same advantage and it's still not overpowered.</p><p></p><p>Incidentally, I think I can make a commoner who can survive on his own with a cleric cohort.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5290840, member: 85158"] And if you keep them all within 1 level of each other through your entire career, how well does that work? Then you shouldn't mind the Rogue/Fighter, since you can kill it any time you like. Why? Because melee finally can do the role it was intended to fulfill? Furthermore, what's stopping you from adjusting an encounter to challenge a tank that can hold his own? You noted that there were a lot of ways to use monsters to counter a wizard's abilities; you can do exactly the same thing against a strong fighter. Offhand, throw a spellcaster at him and see how he likes a Deep Slumber. His will save as a multiclass Rogue/Fighter/Psionic Warrior will be +0. That's great. What does that have to do with anything we're talking about? And how can you somehow not build encounters around someone with three more feats than normal due to multiclassing? Then having a Feat Rogue/Fighter multiclass shouldn't bother you because it can't clearly survive on its own with a cleric cohort more than most other classes. Having 3 more feats than a straight 3.5e fighter is not unbalanced; a Pathfinder fighter gets about the same advantage and it's still not overpowered. Incidentally, I think I can make a commoner who can survive on his own with a cleric cohort. [/QUOTE]
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Feat rogue + fighter
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