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General Tabletop Discussion
*Pathfinder & Starfinder
Feat Selection: Half-Orc Cleric
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<blockquote data-quote="Shadeus" data-source="post: 2220798" data-attributes="member: 1795"><p>Wow, that's a rough build. As a cleric/wizard, you want solid mental stats. And half-orcs have penalties to two of them. If you want to play a half-orc, that's great. But recognize your limitations. You can't focus on so many stats. I would dump Cha entirely and put it at 6. Then it lends itself to NOT taking Extra Turning. Being multiclass, your turning abilities are always going to be inadequate anyway. Meaning when you are 6th-level (say 3/3), you will be able to turn 3 HD creatures...and poorly. They are barely a challenge for a 6th-level party so you will probably see few of them.</p><p></p><p>You can take the 4 pts you put in there and maybe boost your Int to 14 or Wis to 16.</p><p></p><p>Also with that huge Str, you might be tempted to go into melee combat. With that poor Dex, combine that with no armor if you want to cast spells with the arcane spell failure penalty, you are looking at a horrible AC. Your enemies will cut you to pieces. Better to leave the fighting to those who can do it better.</p><p></p><p>I would seriously consider dumping Str too. That's 6 points right there that you can put into other key abilities like Con and Dex. With the d4 from Wizards, any hp you can scrounge up will be hugely beneficial in the long run.</p><p></p><p>Finally, for your feat, I would consider a spell focus feat. Maybe the enchantment spells are a good way to go. At low levels you have hold person and command for clerics. Wizards have sleep, charm person, hideous laughter, and daze. With your low mental stats, you will need those boost to your save DCs or your foes will just ignore your spells. Unless you want to focus on buff spells, that might be your best bet.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 2220798, member: 1795"] Wow, that's a rough build. As a cleric/wizard, you want solid mental stats. And half-orcs have penalties to two of them. If you want to play a half-orc, that's great. But recognize your limitations. You can't focus on so many stats. I would dump Cha entirely and put it at 6. Then it lends itself to NOT taking Extra Turning. Being multiclass, your turning abilities are always going to be inadequate anyway. Meaning when you are 6th-level (say 3/3), you will be able to turn 3 HD creatures...and poorly. They are barely a challenge for a 6th-level party so you will probably see few of them. You can take the 4 pts you put in there and maybe boost your Int to 14 or Wis to 16. Also with that huge Str, you might be tempted to go into melee combat. With that poor Dex, combine that with no armor if you want to cast spells with the arcane spell failure penalty, you are looking at a horrible AC. Your enemies will cut you to pieces. Better to leave the fighting to those who can do it better. I would seriously consider dumping Str too. That's 6 points right there that you can put into other key abilities like Con and Dex. With the d4 from Wizards, any hp you can scrounge up will be hugely beneficial in the long run. Finally, for your feat, I would consider a spell focus feat. Maybe the enchantment spells are a good way to go. At low levels you have hold person and command for clerics. Wizards have sleep, charm person, hideous laughter, and daze. With your low mental stats, you will need those boost to your save DCs or your foes will just ignore your spells. Unless you want to focus on buff spells, that might be your best bet. [/QUOTE]
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Feat Selection: Half-Orc Cleric
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