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<blockquote data-quote="coriolis" data-source="post: 2369324" data-attributes="member: 16277"><p>There's really no need. The dwarf is a powerhouse that can grind almost anything in his path (his record is something like 200 points of dmg in 1 round).</p><p></p><p></p><p></p><p>That's pretty close to my style. I'm the support guy. About half my spells I prepare help the rest of the party (<em>greater status</em>, <em>holy conduit</em>, <em>major resistance</em>, <em>prayer</em>, <em>mass lesser vigor</em>, etc.) I have scrolls for more specialized defenses (<em>break enchantment</em>, <em>restoration</em>, etc.)</p><p></p><p></p><p>Time, yes: we're using the craft point rules from UA. Money is the problem. My current available cash is about 800 gp. I could maybe triple that by selling extraneous scrolls. That's about it.</p><p></p><p></p><p></p><p>Right -- I remember that one. Every level boost costs 1 turn attempt. Since I only have Quicken Spell, that would wipe out my turn attempts for the day (Cha 13 = 4 turn attempts).... unless I put my ability increase in it instead of Wisdom. Hmm, I think I get more out of it where it is (a bonus 2nd and 6th level spell).</p><p></p><p>coriolis</p></blockquote><p></p>
[QUOTE="coriolis, post: 2369324, member: 16277"] There's really no need. The dwarf is a powerhouse that can grind almost anything in his path (his record is something like 200 points of dmg in 1 round). That's pretty close to my style. I'm the support guy. About half my spells I prepare help the rest of the party ([I]greater status[/I], [I]holy conduit[/I], [I]major resistance[/I], [I]prayer[/I], [I]mass lesser vigor[/I], etc.) I have scrolls for more specialized defenses ([I]break enchantment[/I], [I]restoration[/I], etc.) Time, yes: we're using the craft point rules from UA. Money is the problem. My current available cash is about 800 gp. I could maybe triple that by selling extraneous scrolls. That's about it. Right -- I remember that one. Every level boost costs 1 turn attempt. Since I only have Quicken Spell, that would wipe out my turn attempts for the day (Cha 13 = 4 turn attempts).... unless I put my ability increase in it instead of Wisdom. Hmm, I think I get more out of it where it is (a bonus 2nd and 6th level spell). coriolis [/QUOTE]
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