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General Tabletop Discussion
*TTRPGs General
Feat Tax and Why It Harms the System
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<blockquote data-quote="billd91" data-source="post: 5053555" data-attributes="member: 3400"><p>Feat taxes don't exist unless you choose to see them in that fairly perjorative manner. What they are, in reality, are strategies that are unbalanced in the sense that they are substantially better than the majority of alternative choices. The opportunity cost of picking them is dwarfed by their utility.</p><p></p><p>Now, with all sorts of different character concepts and campaign styles, there may be any number of choices that have that characteristic - being better than the cost of having them - but when that applies to a pretty much all categories of play styles, campaigns, and character concepts (with only a few exceptions), then you're really looking at a strategy that dominates. And dominating strategies aren't good for balanced games.</p></blockquote><p></p>
[QUOTE="billd91, post: 5053555, member: 3400"] Feat taxes don't exist unless you choose to see them in that fairly perjorative manner. What they are, in reality, are strategies that are unbalanced in the sense that they are substantially better than the majority of alternative choices. The opportunity cost of picking them is dwarfed by their utility. Now, with all sorts of different character concepts and campaign styles, there may be any number of choices that have that characteristic - being better than the cost of having them - but when that applies to a pretty much all categories of play styles, campaigns, and character concepts (with only a few exceptions), then you're really looking at a strategy that dominates. And dominating strategies aren't good for balanced games. [/QUOTE]
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Feat Tax and Why It Harms the System
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