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Community
General Tabletop Discussion
*TTRPGs General
Feat Tax and Why It Harms the System
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<blockquote data-quote="Elric" data-source="post: 5053580" data-attributes="member: 1139"><p>No. Proposals to fix the math that include increasing your highest two ability scores more than they do now suffer from two problems.</p><p></p><p>1) This increases AC for light armor characters (who boost Dex/Int), which means that these characters' ACs are both too high relative to the monster's scaling and too high relative to heavy armor users. If you increase heavy armors' benefit as well, then AC scales faster than monster attack bonus by default, which is problematic in its own right and maintains the asymmetry in the scaling of AC and FRWs.</p><p></p><p>If you just remove Masterwork Light Armor in proposals that increase stat bonuses, you're getting closer to this goal (though Light Armor would both scale 2 points faster than Heavy Armor and scale sooner- at lower levels- even if you remove masterwork light armors under the above proposal).</p><p></p><p>2) Increasing primary and secondary stats changes the balance of the classes significantly. For example, the Tactical Warlord-Battle Captian gains hugely from his Int increasing faster. Just adding to-hit and defense bonuses directly avoids this problem.</p></blockquote><p></p>
[QUOTE="Elric, post: 5053580, member: 1139"] No. Proposals to fix the math that include increasing your highest two ability scores more than they do now suffer from two problems. 1) This increases AC for light armor characters (who boost Dex/Int), which means that these characters' ACs are both too high relative to the monster's scaling and too high relative to heavy armor users. If you increase heavy armors' benefit as well, then AC scales faster than monster attack bonus by default, which is problematic in its own right and maintains the asymmetry in the scaling of AC and FRWs. If you just remove Masterwork Light Armor in proposals that increase stat bonuses, you're getting closer to this goal (though Light Armor would both scale 2 points faster than Heavy Armor and scale sooner- at lower levels- even if you remove masterwork light armors under the above proposal). 2) Increasing primary and secondary stats changes the balance of the classes significantly. For example, the Tactical Warlord-Battle Captian gains hugely from his Int increasing faster. Just adding to-hit and defense bonuses directly avoids this problem. [/QUOTE]
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Feat Tax and Why It Harms the System
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