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Community
General Tabletop Discussion
*TTRPGs General
Feat Tax and Why It Harms the System
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<blockquote data-quote="Nymrohd" data-source="post: 5053718" data-attributes="member: 59126"><p>Hmm attack bonuses present with diminishing returns you know. A +1 to attack is not +5% to hit. It really depends on what number you hit before getting it. For instance +1 to hit when you hit on a roll of 8 or higher is exactly as valuable as +2 to hit when you hit on a roll of 16 or higher. Obviously the differences are not that great but people will reportedly hit over a great range of numbers at the upper paragon and epic tier. Indeed what the expertise feat does at those levels is not increase the chance to hit but either provide the certainty to hit with only the simplest of synergies (dagger rogues and avengers with expertise and combat advantage can get to the point where they always hit) or allows you to skip some synergy before unloading those attacks that have to hit (striker dailies for instance). In essence expertise does not fix the numbers; it substitutes the leader powers that increase hit chance (perhaps allowing the leader to focus on defense or damage instead of hitting or allows smoother damage curves on groups that have leaders with poor control over hit chance).</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 5053718, member: 59126"] Hmm attack bonuses present with diminishing returns you know. A +1 to attack is not +5% to hit. It really depends on what number you hit before getting it. For instance +1 to hit when you hit on a roll of 8 or higher is exactly as valuable as +2 to hit when you hit on a roll of 16 or higher. Obviously the differences are not that great but people will reportedly hit over a great range of numbers at the upper paragon and epic tier. Indeed what the expertise feat does at those levels is not increase the chance to hit but either provide the certainty to hit with only the simplest of synergies (dagger rogues and avengers with expertise and combat advantage can get to the point where they always hit) or allows you to skip some synergy before unloading those attacks that have to hit (striker dailies for instance). In essence expertise does not fix the numbers; it substitutes the leader powers that increase hit chance (perhaps allowing the leader to focus on defense or damage instead of hitting or allows smoother damage curves on groups that have leaders with poor control over hit chance). [/QUOTE]
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Community
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Feat Tax and Why It Harms the System
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