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Feat Tax and Why It Harms the System
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<blockquote data-quote="Cyronax" data-source="post: 5055321" data-attributes="member: 822"><p>Some of my players read these boards. If they do, read at your own peril.</p><p></p><p>I banned all types of Expertise feats and the Melee Basic Training feat from my campaign. I didn't 'fix' the math by assuming they'd get bonuses at 5/10/15th levels either. </p><p></p><p>I also gave my PCs each one legacy-style high-level magic item tailored to each PC (most of which buff at least one defense and sometimes to-hit rolls). </p><p></p><p>All that said, I regularly put my PCs against much higher level monsters than 'standard' tells me to. One of my typical practices is to give them a 'hard' standard or elite monster of +1 to +4 levels and then to add in an appropriate amount of minions. That sounds normal, but the minions are actually in the lower paragon tiers (i.e. with defenses ranging from 18-24). It makes the battles much more interesting and the players are never really sure whose a minion based on how I describe the battle. </p><p></p><p>(of additional note, combat isn't the main activity in my campaign(s)). </p><p></p><p>Even in this extreme and personal style of running a campaign, the PCs normally overcome. They 'grind' sometimes, but this style flows well. </p><p></p><p>I've also played/DMed numerous battles of more standard 4e and its the same. </p><p></p><p>Expertise seems great, but its just a ruse as many noted. It contributes to the easy mode of 4e. Combat Advantage, Leader powers, and other normal 4e D&D practices compensate. </p><p></p><p></p><p>Oh yeah .... I also use the un-erratted version of the DC tables on p. 42 of the DMG. I have told my players this fact. Its made the game more challenging and fun.</p><p></p><p>Of course, Imho. </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5055321, member: 822"] Some of my players read these boards. If they do, read at your own peril. I banned all types of Expertise feats and the Melee Basic Training feat from my campaign. I didn't 'fix' the math by assuming they'd get bonuses at 5/10/15th levels either. I also gave my PCs each one legacy-style high-level magic item tailored to each PC (most of which buff at least one defense and sometimes to-hit rolls). All that said, I regularly put my PCs against much higher level monsters than 'standard' tells me to. One of my typical practices is to give them a 'hard' standard or elite monster of +1 to +4 levels and then to add in an appropriate amount of minions. That sounds normal, but the minions are actually in the lower paragon tiers (i.e. with defenses ranging from 18-24). It makes the battles much more interesting and the players are never really sure whose a minion based on how I describe the battle. (of additional note, combat isn't the main activity in my campaign(s)). Even in this extreme and personal style of running a campaign, the PCs normally overcome. They 'grind' sometimes, but this style flows well. I've also played/DMed numerous battles of more standard 4e and its the same. Expertise seems great, but its just a ruse as many noted. It contributes to the easy mode of 4e. Combat Advantage, Leader powers, and other normal 4e D&D practices compensate. Oh yeah .... I also use the un-erratted version of the DC tables on p. 42 of the DMG. I have told my players this fact. Its made the game more challenging and fun. Of course, Imho. C.I.D. [/QUOTE]
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