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General Tabletop Discussion
*TTRPGs General
Feat Tax and Why It Harms the System
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<blockquote data-quote="catsclaw227" data-source="post: 5055360" data-attributes="member: 14197"><p>My group hasn't felt like any of the feats in question were taxes. I think only 2 or 3 of the PCs have the Expertise feat (we're 7th level) and the others likely won't take it until mid-paragon. </p><p></p><p>We don't feel the crunch at the table and my players seem to do just fine with the encounters they meet in Scales of War.</p><p></p><p>We'll see how things go once we hit paragon, but I still don't see it as a game-breaking, "4e is the suxxor" if we don't take them. I agree with the general position that these only appear to be taxes in a vacuum. When considering party tactics, buff-debuff, condition setting and innovative thinking, the math seems to work just fine for us.</p><p></p><p>And the Epic play thread is interesting, as it shows quite a bit how different each gaming table plays.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5055360, member: 14197"] My group hasn't felt like any of the feats in question were taxes. I think only 2 or 3 of the PCs have the Expertise feat (we're 7th level) and the others likely won't take it until mid-paragon. We don't feel the crunch at the table and my players seem to do just fine with the encounters they meet in Scales of War. We'll see how things go once we hit paragon, but I still don't see it as a game-breaking, "4e is the suxxor" if we don't take them. I agree with the general position that these only appear to be taxes in a vacuum. When considering party tactics, buff-debuff, condition setting and innovative thinking, the math seems to work just fine for us. And the Epic play thread is interesting, as it shows quite a bit how different each gaming table plays. [/QUOTE]
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Feat Tax and Why It Harms the System
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