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<blockquote data-quote="WalterKovacs" data-source="post: 5058207" data-attributes="member: 63763"><p>From my experience: H 1-3, P-1 and a bit of P-2)</p><p> </p><p>Rogue Daggermasters are going to be hit machines. Ours started with 20 dex anyway, so the bonus was just gravy (the hand crossbow in the other hand had a lower hit roll, but fired quite often with the tons of critting). The hit 'gap' was even more extreme in our group as the other players didn't max out their to-hit stat (most started with 18, the tactlord actually started with 16) The fighter was using a glaive and the barbarian a greataxe, while the tactlord had a longsword. This put them 2 to 3 behind in the rogue in terms of to-hit numbers. With the rogue constantly seeking out combat advantage in order to get sneak attack off ... it was rare for the rogue to miss.</p><p> </p><p>There was only one player death, and it was in part caused by a PC. The group was at the end of the thunderspire labyrinth module, and were down to very few surges. The warlord dropped unconcious with no surges remaining and it made the whole fight quite problematic. The warlock had a teleport close burst 1 attack, which would hit the BBEG but also one of the allies. He hit the wizard, knocking her to dying as well. The fighter also got hit, leaving the rogue and the warlock along with the BBEG. The fighter was able to regain conciousness off a high death save (go humans!) and help finish the boss off, and the warlord made enough succesful death saves to be stabilized at the end of the fight, but the wizard died.</p><p> </p><p>The only other PC death was where the group disbanded as the rogue ended up getting it's brain eaten by a mindflayer ... which was the PCs first experience with a "kill you when you hit 0 HP" monster.</p><p> </p><p>All the PCs got expertise at some point, but the option only came up when they hit paragon I believe. I don't think they really needed it for P1 (Trolls are not hard to hit unless you target fort) but P2 seemed to up the difficulty a bit after P1 so I'm not sure how it was. It was a pretty good balance as occaisionally the group would run into trouble (especially when ranged attacks were required, as the party was quite melee heavy). Solos however were almost always easy. The only dragon fight that was challenging was the Thunderspire one, because of the traps/terrain more so than the dragon itself. During P1, the running gag was that any Troll with a name would be dead before they had a chance as the Rogue and/or Barbarian would often nova with an action point.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5058207, member: 63763"] From my experience: H 1-3, P-1 and a bit of P-2) Rogue Daggermasters are going to be hit machines. Ours started with 20 dex anyway, so the bonus was just gravy (the hand crossbow in the other hand had a lower hit roll, but fired quite often with the tons of critting). The hit 'gap' was even more extreme in our group as the other players didn't max out their to-hit stat (most started with 18, the tactlord actually started with 16) The fighter was using a glaive and the barbarian a greataxe, while the tactlord had a longsword. This put them 2 to 3 behind in the rogue in terms of to-hit numbers. With the rogue constantly seeking out combat advantage in order to get sneak attack off ... it was rare for the rogue to miss. There was only one player death, and it was in part caused by a PC. The group was at the end of the thunderspire labyrinth module, and were down to very few surges. The warlord dropped unconcious with no surges remaining and it made the whole fight quite problematic. The warlock had a teleport close burst 1 attack, which would hit the BBEG but also one of the allies. He hit the wizard, knocking her to dying as well. The fighter also got hit, leaving the rogue and the warlock along with the BBEG. The fighter was able to regain conciousness off a high death save (go humans!) and help finish the boss off, and the warlord made enough succesful death saves to be stabilized at the end of the fight, but the wizard died. The only other PC death was where the group disbanded as the rogue ended up getting it's brain eaten by a mindflayer ... which was the PCs first experience with a "kill you when you hit 0 HP" monster. All the PCs got expertise at some point, but the option only came up when they hit paragon I believe. I don't think they really needed it for P1 (Trolls are not hard to hit unless you target fort) but P2 seemed to up the difficulty a bit after P1 so I'm not sure how it was. It was a pretty good balance as occaisionally the group would run into trouble (especially when ranged attacks were required, as the party was quite melee heavy). Solos however were almost always easy. The only dragon fight that was challenging was the Thunderspire one, because of the traps/terrain more so than the dragon itself. During P1, the running gag was that any Troll with a name would be dead before they had a chance as the Rogue and/or Barbarian would often nova with an action point. [/QUOTE]
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