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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Aulirophile" data-source="post: 5530574" data-attributes="member: 86312"><p>History</p><p></p><p>Gencon 2008, Developer Q&A panel: "We want 55% to be the absolute minimum possible to hit a PC can have vs even level." So 16 stat vs NADs (4 vs 13 NAD average), 16 stat+2 prof vs AC (6 vs 15 AC average). We're good. </p><p></p><p>Community: Wait... as we level up we slowly lose to hit, we're not hitting at 55% (and associated NAD issues, Initiative, yada yada yada, all the scaling issues are identical. AC would be in here to if not for Masterwork which was a last minute fix, but I digress). </p><p></p><p>Developers: "Oh, wow, thanks, we changed the way scaling worked partway into playtesting and didn't notice that. We'll 'release a fix in the PHB2.'"</p><p></p><p>Community: Why is the fix a feat tax?</p><p></p><p>Developers: (Note this is prior to their decision to really embrace mass online errata) "We wanted everyone to have equal access to it." </p><p></p><p>Community: ....</p><p></p><p>Essentials: Nifty bonus for your tax... if you're lucky enough to be a class that isn't Weapon and Implement (except Staff) and uses something that I care about. </p><p></p><p>Community: So what is the timeline on (Totem, Holy Symbol, Implements, Dual classes, Insert unsupported option here) Expertise?</p><p></p><p>Devs play two kinds of games. Home games and playtesting games. As far as I know without a single exception every Dev gives out Expertise in their homes (pre Essentials expertise feats). Playtesting games are played by RAW (and all the characters take Expertise). </p><p></p><p>Links to two developers stating this. You can dig up dozens of posts of devs talking about their home games. </p><p></p><p><a href="http://community.wizards.com/go/thread/view/75882/19613346/WeaponImplement_expertise,_should_it_be_free?post_id=333887626#333887626" target="_blank">Whoops! Browser Settings Incompatible</a></p><p><a href="http://gregbilsland.com/2010/03/24/house-rules-bonus-feats/" target="_blank">House Rules: Bonus Feats Eye of the Beholder</a></p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5530574, member: 86312"] History Gencon 2008, Developer Q&A panel: "We want 55% to be the absolute minimum possible to hit a PC can have vs even level." So 16 stat vs NADs (4 vs 13 NAD average), 16 stat+2 prof vs AC (6 vs 15 AC average). We're good. Community: Wait... as we level up we slowly lose to hit, we're not hitting at 55% (and associated NAD issues, Initiative, yada yada yada, all the scaling issues are identical. AC would be in here to if not for Masterwork which was a last minute fix, but I digress). Developers: "Oh, wow, thanks, we changed the way scaling worked partway into playtesting and didn't notice that. We'll 'release a fix in the PHB2.'" Community: Why is the fix a feat tax? Developers: (Note this is prior to their decision to really embrace mass online errata) "We wanted everyone to have equal access to it." Community: .... Essentials: Nifty bonus for your tax... if you're lucky enough to be a class that isn't Weapon and Implement (except Staff) and uses something that I care about. Community: So what is the timeline on (Totem, Holy Symbol, Implements, Dual classes, Insert unsupported option here) Expertise? Devs play two kinds of games. Home games and playtesting games. As far as I know without a single exception every Dev gives out Expertise in their homes (pre Essentials expertise feats). Playtesting games are played by RAW (and all the characters take Expertise). Links to two developers stating this. You can dig up dozens of posts of devs talking about their home games. [URL="http://community.wizards.com/go/thread/view/75882/19613346/WeaponImplement_expertise,_should_it_be_free?post_id=333887626#333887626"]Whoops! Browser Settings Incompatible[/URL] [URL="http://gregbilsland.com/2010/03/24/house-rules-bonus-feats/"]House Rules: Bonus Feats Eye of the Beholder[/URL] [/QUOTE]
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