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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="ceiling90" data-source="post: 5531439" data-attributes="member: 82284"><p>The 55% is an assumption made by the game, that on average; meaning that players with average stats, with buffs, penalties and odd assortment of numbers will always hit at that rate. The game math itself is saying this; you can mess with the numbers all you want, but that's the game math. You can purposely gimp your characters if you want, you can purposely use higher level encounters, but with the averages the game assumes; this is supposed to be the case.</p><p></p><p>Yet, as the game progresses, even the averages fall behind on this assumption. The game as someone pointed out became grindy or a little more punishing than it should have. When you're not in that sweet spot of even 50% to 55%, and you're playing exactly average, then something isn't quite right. Isn't it a little odd that even developers in house all play with these feats as free as a houserule? What does that say about the base assumptions of this game? Are not these feats closer to taxes or "auto" get feats that somehow or another is supposed to already accounted for within gameplay?</p><p></p><p>While the game runs fine, it could be running better. Isn't that something everyone wants?</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5531439, member: 82284"] The 55% is an assumption made by the game, that on average; meaning that players with average stats, with buffs, penalties and odd assortment of numbers will always hit at that rate. The game math itself is saying this; you can mess with the numbers all you want, but that's the game math. You can purposely gimp your characters if you want, you can purposely use higher level encounters, but with the averages the game assumes; this is supposed to be the case. Yet, as the game progresses, even the averages fall behind on this assumption. The game as someone pointed out became grindy or a little more punishing than it should have. When you're not in that sweet spot of even 50% to 55%, and you're playing exactly average, then something isn't quite right. Isn't it a little odd that even developers in house all play with these feats as free as a houserule? What does that say about the base assumptions of this game? Are not these feats closer to taxes or "auto" get feats that somehow or another is supposed to already accounted for within gameplay? While the game runs fine, it could be running better. Isn't that something everyone wants? [/QUOTE]
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