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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Herschel" data-source="post: 5531708" data-attributes="member: 78357"><p>Again, you totally misunderstand a very simple fact: this is a game enjoyed by millions by people who aren't you as well as you. Just like when people on this forum give a character concept and ask for build advice and you stear off the rails directly the CharOp stuff every time basically saying they're having badwrongfun if they don't do it your way.</p><p> </p><p>As for compensating, the group hasn't compensated, WotC has for people who don't/can't/want more. The game worked before the feats, they came later. </p><p> </p><p>As for grind, again, you are simply wrong for anyone but you. I've been in four-hour battles that were a dynamic blast to play and 30-minute, two-round battles that were dull as Hades. As an example, we experimented in one group with lowering monster HPs and upping their damage last week. At least one person enjoyed it, I did not. It was basically "pick the two, possibly three powers you want to use this encounter and cue them up, line up and roll". There was no ebb & flow it was just "*smack, smack, smack, slice* two characters were bloodied and we won".</p><p> </p><p>Some people may enjoy that type of game, and D&D supports them also, but not everyone does. The biggest factor in "grind" to many has absolutely NOTHING to do with math, it's the DM. D&D is (now) a very dynamic game but can be enjoyed by those who may not take advantage of all of its features. You can't quantify everyone's feeling with an equation.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5531708, member: 78357"] Again, you totally misunderstand a very simple fact: this is a game enjoyed by millions by people who aren't you as well as you. Just like when people on this forum give a character concept and ask for build advice and you stear off the rails directly the CharOp stuff every time basically saying they're having badwrongfun if they don't do it your way. As for compensating, the group hasn't compensated, WotC has for people who don't/can't/want more. The game worked before the feats, they came later. As for grind, again, you are simply wrong for anyone but you. I've been in four-hour battles that were a dynamic blast to play and 30-minute, two-round battles that were dull as Hades. As an example, we experimented in one group with lowering monster HPs and upping their damage last week. At least one person enjoyed it, I did not. It was basically "pick the two, possibly three powers you want to use this encounter and cue them up, line up and roll". There was no ebb & flow it was just "*smack, smack, smack, slice* two characters were bloodied and we won". Some people may enjoy that type of game, and D&D supports them also, but not everyone does. The biggest factor in "grind" to many has absolutely NOTHING to do with math, it's the DM. D&D is (now) a very dynamic game but can be enjoyed by those who may not take advantage of all of its features. You can't quantify everyone's feeling with an equation. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feat Taxes, or, It's That Time of the Week Again
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