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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="UngeheuerLich" data-source="post: 5532025" data-attributes="member: 59057"><p>Wow, I am amazed how insulting your post sounds... of course, RB needs to hit first... I don´t know why you try to imply i didn´t... here is the relevant part: "Also, a <strong>hit</strong> with the old righteous brand followed by dailies heavily imbalanced the mathematic." </p><p> </p><p></p><p>back to the point:</p><p>there may have well been a point where it didn´t have to hit first, I don´t know, and you don´t know that. </p><p></p><p>And it could as well have been the intend that the leader does not hit that often, but when he hits, then every other person can unleash a lot of pain on the target...</p><p></p><p>this does not mean that this idea didn´t work out that well and fixing it is a good idea. If you look at the warpriest, there you see my preferred method of dealing with the issue: leaders usually have effect lines and their effects usually work on themselves too... they don´t really need to hit that often, and they can inspire themselves...</p><p></p><p>Another good fix would have been making expertise not into an unnamed bonus, but a power bonus. This would have allowed leaderless play, and leader would be able to have a different method of making their leader bonuses reliable.</p><p></p><p>And I can even live with expertise as it is now. I just see it like the old ADnD weapon proficiencies: you have basic knowledge in some weapons, but you need to take training in a weapon to become a real master...</p><p></p><p>the only thing i can´t agree with is people looking at the math and powers after errata (many to scaling to hit bonuses are fixed now, as expertise scales) and telling me that there were no mechanics (aforementioned scaling leader bonuses) that tried (and failed more or less) to bridge that gap...</p><p></p><p>I also believe behaving like you do is productive in any discussion... i think I reported you in a different thread and i will report you again if you don´t stop insulting people...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5532025, member: 59057"] Wow, I am amazed how insulting your post sounds... of course, RB needs to hit first... I don´t know why you try to imply i didn´t... here is the relevant part: "Also, a [B]hit[/B] with the old righteous brand followed by dailies heavily imbalanced the mathematic." back to the point: there may have well been a point where it didn´t have to hit first, I don´t know, and you don´t know that. And it could as well have been the intend that the leader does not hit that often, but when he hits, then every other person can unleash a lot of pain on the target... this does not mean that this idea didn´t work out that well and fixing it is a good idea. If you look at the warpriest, there you see my preferred method of dealing with the issue: leaders usually have effect lines and their effects usually work on themselves too... they don´t really need to hit that often, and they can inspire themselves... Another good fix would have been making expertise not into an unnamed bonus, but a power bonus. This would have allowed leaderless play, and leader would be able to have a different method of making their leader bonuses reliable. And I can even live with expertise as it is now. I just see it like the old ADnD weapon proficiencies: you have basic knowledge in some weapons, but you need to take training in a weapon to become a real master... the only thing i can´t agree with is people looking at the math and powers after errata (many to scaling to hit bonuses are fixed now, as expertise scales) and telling me that there were no mechanics (aforementioned scaling leader bonuses) that tried (and failed more or less) to bridge that gap... I also believe behaving like you do is productive in any discussion... i think I reported you in a different thread and i will report you again if you don´t stop insulting people... [/QUOTE]
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