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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="UngeheuerLich" data-source="post: 5532121" data-attributes="member: 59057"><p>Did read the thread, just don´t read those statements as you do. I can´t believe it was pure oversight. In guess they had a reason to change the scaling during the beta... and i guess they realized, in an optimized group, enemies were hit very easy, and i guess leader bonuses were one reason for that...</p><p></p><p>I however believe, that there were things, the developers broke shortly before finallizing the rules... and i guess it was not the developers inability to count to 29, but some wrong estimations.</p><p></p><p>And 8 rounds of combat in epic still seem reasonable, i won´t repeat, why i believe such things... it is just, that it was implemented in a way, that could get frustrating:</p><p></p><p>leaders not hitting well enough or having no leaders that have to hit bonus powers broke the assumptions...</p><p>I read you were at gen con, but i guess the real oversight was that leaders in the final version (I don´t know previous versions) can´t do their job if they are hitting less than 55%, which they did...</p><p></p><p>edit:i adressed your post and tried to answer... your only defense is "i was at gen con and developers also use houserules NOW"</p><p>You still don´t know why they changed the scaling, and they didn´t tell you why they did... i guess it wasn´t: "hey, it is working perfectly now... why not change it arbitrarily?"</p><p></p><p>And you are still rude, and ignorant of it...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5532121, member: 59057"] Did read the thread, just don´t read those statements as you do. I can´t believe it was pure oversight. In guess they had a reason to change the scaling during the beta... and i guess they realized, in an optimized group, enemies were hit very easy, and i guess leader bonuses were one reason for that... I however believe, that there were things, the developers broke shortly before finallizing the rules... and i guess it was not the developers inability to count to 29, but some wrong estimations. And 8 rounds of combat in epic still seem reasonable, i won´t repeat, why i believe such things... it is just, that it was implemented in a way, that could get frustrating: leaders not hitting well enough or having no leaders that have to hit bonus powers broke the assumptions... I read you were at gen con, but i guess the real oversight was that leaders in the final version (I don´t know previous versions) can´t do their job if they are hitting less than 55%, which they did... edit:i adressed your post and tried to answer... your only defense is "i was at gen con and developers also use houserules NOW" You still don´t know why they changed the scaling, and they didn´t tell you why they did... i guess it wasn´t: "hey, it is working perfectly now... why not change it arbitrarily?" And you are still rude, and ignorant of it... [/QUOTE]
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Feat Taxes, or, It's That Time of the Week Again
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