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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="UngeheuerLich" data-source="post: 5532138" data-attributes="member: 59057"><p>I don´t disagree with that. No freudian slip or something... I just say, it can´t be pure oversight. They must have had reasons to change something, some reason why they believed the older scaling didn´t work well enough...</p><p></p><p>maybe combats at higher levels were to short for their tastes... who knows? Maybe leader bonuses were so high, that hitting became trivial... maybe the designers were just mistaken, when they changed the scaling for all classes...</p><p></p><p>Beginning of D&D:</p><p>lack of +4 to hit at epic, rightous brand exactly giving +4 more to hit at epic... problem: rightous brand itself does not hit well enough...</p><p></p><p>today:</p><p>+4 to hit nearly compensated by expertise feats, righteous brand having a fixed bonus. New leader powers usually don´t scale anymore. Other old leader bonuses revised...</p><p></p><p>There was an oversight, that is sure... but it was not pure stupidity on the designers part... there has to be some intend...</p><p></p><p>I can perfectly see problems... I can perfectly see why it is called a feat tax... I just disagree that it is a necessary part... I rather send lower level enemies which reduces grind much more than increasing just to hit bonuses and NAD´s of PC´s... the added benefit is lower HP of monsters and lower to hit... MM3 monster math neatly increases deadliness of slightly lower level monsters... -15% to hit at level 30 for + 12 damage seems like a fair trade. (MM3 level 27 monster compared to a pre MM3 level 30 monster)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5532138, member: 59057"] I don´t disagree with that. No freudian slip or something... I just say, it can´t be pure oversight. They must have had reasons to change something, some reason why they believed the older scaling didn´t work well enough... maybe combats at higher levels were to short for their tastes... who knows? Maybe leader bonuses were so high, that hitting became trivial... maybe the designers were just mistaken, when they changed the scaling for all classes... Beginning of D&D: lack of +4 to hit at epic, rightous brand exactly giving +4 more to hit at epic... problem: rightous brand itself does not hit well enough... today: +4 to hit nearly compensated by expertise feats, righteous brand having a fixed bonus. New leader powers usually don´t scale anymore. Other old leader bonuses revised... There was an oversight, that is sure... but it was not pure stupidity on the designers part... there has to be some intend... I can perfectly see problems... I can perfectly see why it is called a feat tax... I just disagree that it is a necessary part... I rather send lower level enemies which reduces grind much more than increasing just to hit bonuses and NAD´s of PC´s... the added benefit is lower HP of monsters and lower to hit... MM3 monster math neatly increases deadliness of slightly lower level monsters... -15% to hit at level 30 for + 12 damage seems like a fair trade. (MM3 level 27 monster compared to a pre MM3 level 30 monster) [/QUOTE]
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Community
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Feat Taxes, or, It's That Time of the Week Again
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