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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5542854" data-attributes="member: 98255"><p>Then presumably, you take the +5 (or whatever the highest option offered by the DM is) and be happy. You wouldn't be any better or worse off if you could put a 20 in that stat.</p><p></p><p>Clearly this document is not perfect, but it's a start. It's particularly good if your group has a mix of min/maxers and actors who don't care about mechanics - this keeps everyone mostly on the same page (especially if you also disallow expertise or grant it to everyone).</p><p></p><p>Yeah, everyone ends up pretty much the same mechanically, but you are so much more free with the fluff (since it can then be whatever you want), that no two characters are likely to be "the same."</p><p></p><p>YMMV, but I really like this concept (and again, it's not my idea, I just linked this from something I found on the SA forums - it's some SA goon's pet project).</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5542854, member: 98255"] Then presumably, you take the +5 (or whatever the highest option offered by the DM is) and be happy. You wouldn't be any better or worse off if you could put a 20 in that stat. Clearly this document is not perfect, but it's a start. It's particularly good if your group has a mix of min/maxers and actors who don't care about mechanics - this keeps everyone mostly on the same page (especially if you also disallow expertise or grant it to everyone). Yeah, everyone ends up pretty much the same mechanically, but you are so much more free with the fluff (since it can then be whatever you want), that no two characters are likely to be "the same." YMMV, but I really like this concept (and again, it's not my idea, I just linked this from something I found on the SA forums - it's some SA goon's pet project). [/QUOTE]
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Feat Taxes, or, It's That Time of the Week Again
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