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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Herschel" data-source="post: 5544219" data-attributes="member: 78357"><p>Because you're complaining about things that are perspective, not fact. The P/A stance doesn't give you any creedence either. </p><p> </p><p>1. It only "widens the gap" in cases where one person doesn't care, doesn't stat out functionional and another optimizes to the hilt and one of them DOESN'T HAVE FUN because of it. It's not badwrongfun not to optimize. The feats help you make up the difference if you want to flavor against just purely math in race/attribute/proficiency choices. </p><p> </p><p>2. "Extreme" is personal preference. Some feel a +2 difference is "extreme" others +6 or more. </p><p> </p><p>3. There's also more to the game than personbal attack bonuses and damage numbers. </p><p> </p><p>4. Your trying to say you are forced to make other choices because of them, which is also patently false. Nobody forces you to take them, nor do they force you to take anything else. That's just your own "need" to have a mechanically superior character. If I have a 16 Strength Barbarian with a Great Axe I may want Expertise to be more on par in accuracy with the 18 Strength, Fullblade wielding one. If he takes it too that doesn't invalidate my character. I have stats and features that will be stronger than his. </p><p> </p><p>5. Again, your expectations are not universal or fact.</p><p> </p><p>6. As for ranged weapons, where's the issue? If I'm a Strength-based character, I try a heavy thrown vs. a bow if I want decent accuracy. I don't expect to necessarily be just as accurate with a backup ranged weapon as I do with the one(s) I use all the time. </p><p> </p><p>7. Finding a cool new weapon of a type you're proficient with is good enough unless you have expectations of being just as accurate or whatever the moment you pick it up as you are with the weapon(s) you always use. That's not very "realistic" on so many levels. </p><p> </p><p>8. It's not a mess, it's your expectations not being in line with what the game offers.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5544219, member: 78357"] Because you're complaining about things that are perspective, not fact. The P/A stance doesn't give you any creedence either. 1. It only "widens the gap" in cases where one person doesn't care, doesn't stat out functionional and another optimizes to the hilt and one of them DOESN'T HAVE FUN because of it. It's not badwrongfun not to optimize. The feats help you make up the difference if you want to flavor against just purely math in race/attribute/proficiency choices. 2. "Extreme" is personal preference. Some feel a +2 difference is "extreme" others +6 or more. 3. There's also more to the game than personbal attack bonuses and damage numbers. 4. Your trying to say you are forced to make other choices because of them, which is also patently false. Nobody forces you to take them, nor do they force you to take anything else. That's just your own "need" to have a mechanically superior character. If I have a 16 Strength Barbarian with a Great Axe I may want Expertise to be more on par in accuracy with the 18 Strength, Fullblade wielding one. If he takes it too that doesn't invalidate my character. I have stats and features that will be stronger than his. 5. Again, your expectations are not universal or fact. 6. As for ranged weapons, where's the issue? If I'm a Strength-based character, I try a heavy thrown vs. a bow if I want decent accuracy. I don't expect to necessarily be just as accurate with a backup ranged weapon as I do with the one(s) I use all the time. 7. Finding a cool new weapon of a type you're proficient with is good enough unless you have expectations of being just as accurate or whatever the moment you pick it up as you are with the weapon(s) you always use. That's not very "realistic" on so many levels. 8. It's not a mess, it's your expectations not being in line with what the game offers. [/QUOTE]
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