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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="DEFCON 1" data-source="post: 5545061" data-attributes="member: 7006"><p>Well, again... my point was never that this wasn't true. My point has always been the <em>reason</em> some people have given as to why the creation of the feats were bad, I have thought is kind of ridiculous.</p><p></p><p>The points being made about how it doesn't bridge the gap between optimized/non-optimized characters, or how it was a weaker fix to the math than some other options would have been... those I'm right there with you. I understand and in many ways agree with those sentiments.</p><p></p><p>It was specifically those people who made the claim that they were <em>losing roleplaying feat slots</em> because they HAD to take Expertise that has made me look at those claims askance.</p><p></p><p>***</p><p></p><p>The one other point I'd like to make though is in reference to what Nemesis Destiny mentioned with regards to the arguments here starting on the path of the other thread. As he said...</p><p></p><p></p><p></p><p>I think the reason why this continues as it does is because of one salient point... those that argue the latter half of that quote are arguing for something that <em>can't exist</em>. It's too late. The math already got screwed up. Expertise exists. Both of these points are true and unchanging. So to keep stating in threads like this that WotC shouldn't have screwed the math up in the first place, or that they should have found a better solution than Expertise to fix it... is to argue for nothing. In fact, you really aren't arguing, you're just venting.</p><p></p><p>Where the real argument occurs is after the fact, when people like Herschel or myself then make posts stating "well, here's how you could get around the problems you have"... which is basically presenting a solution that you really didn't ask for, for a problem you actually don't have. You (and I mean the royal 'you', not you Nemesis Destiny specifically) don't need to know how to "make due" with the problems that now exist because of Expertise... you know how you can get around it if you really need to. Your real problem is just that it exists. And short of Herschel or I somehow turning back time to a point when PHII was being developed and clocking James Wyatt et. al. over the head when they come up with the idea for expertise... there is no way we can actually solve anything. Herschel and I are wasting our breath under the mistaken hope we can convince you to stop arguing for something that can't happen.</p><p></p><p>And THAT'S when the bickering starts.</p><p></p><p>Unfortunately, there are only two solutions to this. One is for our camp to stop posting work-arounds for problems you folks don't actually have and to just let you have your vent... and the other is for you folks to stop posting wishes for things you can never have. If either of our sides could restrain ourselves on either of these two points, this circular argument wouldn't continue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5545061, member: 7006"] Well, again... my point was never that this wasn't true. My point has always been the [I]reason[/I] some people have given as to why the creation of the feats were bad, I have thought is kind of ridiculous. The points being made about how it doesn't bridge the gap between optimized/non-optimized characters, or how it was a weaker fix to the math than some other options would have been... those I'm right there with you. I understand and in many ways agree with those sentiments. It was specifically those people who made the claim that they were [I]losing roleplaying feat slots[/I] because they HAD to take Expertise that has made me look at those claims askance. *** The one other point I'd like to make though is in reference to what Nemesis Destiny mentioned with regards to the arguments here starting on the path of the other thread. As he said... I think the reason why this continues as it does is because of one salient point... those that argue the latter half of that quote are arguing for something that [I]can't exist[/I]. It's too late. The math already got screwed up. Expertise exists. Both of these points are true and unchanging. So to keep stating in threads like this that WotC shouldn't have screwed the math up in the first place, or that they should have found a better solution than Expertise to fix it... is to argue for nothing. In fact, you really aren't arguing, you're just venting. Where the real argument occurs is after the fact, when people like Herschel or myself then make posts stating "well, here's how you could get around the problems you have"... which is basically presenting a solution that you really didn't ask for, for a problem you actually don't have. You (and I mean the royal 'you', not you Nemesis Destiny specifically) don't need to know how to "make due" with the problems that now exist because of Expertise... you know how you can get around it if you really need to. Your real problem is just that it exists. And short of Herschel or I somehow turning back time to a point when PHII was being developed and clocking James Wyatt et. al. over the head when they come up with the idea for expertise... there is no way we can actually solve anything. Herschel and I are wasting our breath under the mistaken hope we can convince you to stop arguing for something that can't happen. And THAT'S when the bickering starts. Unfortunately, there are only two solutions to this. One is for our camp to stop posting work-arounds for problems you folks don't actually have and to just let you have your vent... and the other is for you folks to stop posting wishes for things you can never have. If either of our sides could restrain ourselves on either of these two points, this circular argument wouldn't continue. ;) [/QUOTE]
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