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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Aulirophile" data-source="post: 5545145" data-attributes="member: 86312"><p>Devs is short for Developers, people who make the game. </p><p></p><p>On average Monsters have the following defenses Level+14 AC, Level+12 NADs. There are differences in role and elite/solo, but let us ignore that for a moment (as the difference is expected by the system). </p><p></p><p>A level 1 character hits 15 AC (14+1, so a level 1 monster) on a 9 on the die. That is the expected minimum to hit vs even level (and there is no designed maximum, except miss on a 1 barring rerolls, so 95%), if you need a 10+ to hit a level 1 standard something is wrong. </p><p></p><p>At level 30 they hit a 44 AC monster (14+30) on a 13 on the die. This is not intended. Expertise plugs the gap (+3), making you need a 10+ on the die. The other +1 in theory comes from an stat boosting ED (which is why very few EDs without a stat boost are competitive, but that is another issue). </p><p></p><p>The devs acknowledged this scaling was a mistake because of a change made late in development (and if someone else's post in this thread is true that very little paragon/epic playtesting was done no wonder the effect was missed). So that point is not really debatable, and the math is pretty clear anyway given that we know combat has certain built in statistical assumptions (including a certain number of expected rounds per difficulty of encounter that is basically not possible to achieve without expertise a statistically significant amount of the time). </p><p></p><p>This exact same scaling issues applies to: Skills, Initiative, Defenses. It is systemic, but in many ways the accuracy issue is the most egregious (followed by one NAD and sometimes two being auto-hit at epic for PCs).</p><p></p><p>The issue is more complex then that and if you really wanted to read about it I'd be happy to provide some links.</p><p></p><p>[MENTION=78357]Herschel[/MENTION]: Wow, welcome to ignore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O.o" title="Er... what? O.o" data-smilie="12"data-shortname="O.o" /> Even if optimizers were that way, and they aren't, I'd rather hang out with them then someone who talks about people that way.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5545145, member: 86312"] Devs is short for Developers, people who make the game. On average Monsters have the following defenses Level+14 AC, Level+12 NADs. There are differences in role and elite/solo, but let us ignore that for a moment (as the difference is expected by the system). A level 1 character hits 15 AC (14+1, so a level 1 monster) on a 9 on the die. That is the expected minimum to hit vs even level (and there is no designed maximum, except miss on a 1 barring rerolls, so 95%), if you need a 10+ to hit a level 1 standard something is wrong. At level 30 they hit a 44 AC monster (14+30) on a 13 on the die. This is not intended. Expertise plugs the gap (+3), making you need a 10+ on the die. The other +1 in theory comes from an stat boosting ED (which is why very few EDs without a stat boost are competitive, but that is another issue). The devs acknowledged this scaling was a mistake because of a change made late in development (and if someone else's post in this thread is true that very little paragon/epic playtesting was done no wonder the effect was missed). So that point is not really debatable, and the math is pretty clear anyway given that we know combat has certain built in statistical assumptions (including a certain number of expected rounds per difficulty of encounter that is basically not possible to achieve without expertise a statistically significant amount of the time). This exact same scaling issues applies to: Skills, Initiative, Defenses. It is systemic, but in many ways the accuracy issue is the most egregious (followed by one NAD and sometimes two being auto-hit at epic for PCs). The issue is more complex then that and if you really wanted to read about it I'd be happy to provide some links. [MENTION=78357]Herschel[/MENTION]: Wow, welcome to ignore. O.o Even if optimizers were that way, and they aren't, I'd rather hang out with them then someone who talks about people that way. [/QUOTE]
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