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*Pathfinder & Starfinder
Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Herschel" data-source="post: 5545149" data-attributes="member: 78357"><p>1. It's exactly as accurate as claiming people who don't take expertise feats are ineffective because of it and that people who don't optimize are playing the game wrong. When I build a character, I'm probably around maybe 75% "optimized". I do well in combat, but I leave some stuff "on the table" in lieu of other things and actually play with a party instead of only looking at my own character. I also enjoy the tactical side of the game. These give me a lot of bonuses. </p><p> </p><p>2. Ideal is a paradigm that can't be met because of the sliding scale of customer expectations. Sure you want to account for optimization but you can't let it rule you. Look at it this way from an expertise standpoint: </p><p> </p><p>Initial view: "Every optimizer is going to take this feat if we release it as-is" </p><p>reply: "So? Let them have their fun, this also opens up a lot of options for character design. Would you rather we release it with needlessly complicated blocks of prerequisites?" </p><p> </p><p>Reply: "No, that would be ridiculous. You're right, it's better to just put forward as-is and let the optimizers have their fun."</p><p> </p><p>3. Again, you're basing your stance on a false assumption that players have to have expertise to be effective. This simply is not true. They may need it to be fully optimized, but that's not the same thing. Expertise and effective are not mutually exclusive traits. </p><p> </p><p>4. The postential is always there, I agree, but only when people aren't mature enough to handle it. In that case, some issue will always come up and if expertise is off the table, they'll move on to the next issue du jour.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5545149, member: 78357"] 1. It's exactly as accurate as claiming people who don't take expertise feats are ineffective because of it and that people who don't optimize are playing the game wrong. When I build a character, I'm probably around maybe 75% "optimized". I do well in combat, but I leave some stuff "on the table" in lieu of other things and actually play with a party instead of only looking at my own character. I also enjoy the tactical side of the game. These give me a lot of bonuses. 2. Ideal is a paradigm that can't be met because of the sliding scale of customer expectations. Sure you want to account for optimization but you can't let it rule you. Look at it this way from an expertise standpoint: Initial view: "Every optimizer is going to take this feat if we release it as-is" reply: "So? Let them have their fun, this also opens up a lot of options for character design. Would you rather we release it with needlessly complicated blocks of prerequisites?" Reply: "No, that would be ridiculous. You're right, it's better to just put forward as-is and let the optimizers have their fun." 3. Again, you're basing your stance on a false assumption that players have to have expertise to be effective. This simply is not true. They may need it to be fully optimized, but that's not the same thing. Expertise and effective are not mutually exclusive traits. 4. The postential is always there, I agree, but only when people aren't mature enough to handle it. In that case, some issue will always come up and if expertise is off the table, they'll move on to the next issue du jour. [/QUOTE]
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Feat Taxes, or, It's That Time of the Week Again
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