Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feat Taxes, or, It's That Time of the Week Again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5545330" data-attributes="member: 61155"><p>Sorry, but no, debate is still entirely possible. </p><p> </p><p>Look, you've covered some of the math earlier. A level 1 PC's expected accuracy as compared to a level 30 PC drops by about 3-4 points. </p><p> </p><p>This is the result of, over those levels, an enemy's defenses increasing by 29. For a PC, they increase by 15 via level, by about 4 via ability score boosts, by 6 via magic enhancement, resulting in that 4 point gap. </p><p> </p><p>However, this doesn't account for the fact that a level 1 PC has no magic items to call upon, and has 1 Encounter Power, 1 Daily Power, and 0 Utility Powers.</p><p> </p><p>By level 30, they will have 4 Encounter Powers, 4 Daily Powers, 7 Utility Powers, 3-4 Paragon Path Features, and 3-4 Epic Destiny features. </p><p> </p><p>Note only do they have <em>more </em>powers, but the capabilities of those powers has significantly increased. </p><p> </p><p>Between the potential for those path and destiny features and item qualities to give bonuses to hit, as well as the increased ease of being able to coordinate and obtain combat advantage, as well as the greater presence of temporary buffs (and debuffs for enemies), the average group will have enough resources to more than make up for those few points of difference in their basic numbers, while the optimized group will likely be well <em>ahead </em>of where they started. </p><p> </p><p>Now, the usual counter to this is that enemies have <em>also </em>gained greater capabilities. But, in general, on a much smaller scale. We are more likely to see enemies inflicting more vicious conditions and doing more damage - we are less likely to see enemies using powers that give themselves enormous bonuses to attack or defense, or inflicting similar penalties on the PCs. And while an Epic enemy may have a few more powers compared to a Heroic enemy, it isn't nearly the multiplication of options that a PC has undergone. </p><p> </p><p>Now, does that conclusively prove that Expertise was never needed? Of course not. Like I said - my opinion. </p><p> </p><p>But, similarly, everyone who claims that 'the math' definitely proves the need for Expertise? Also just opinion. Yes, you can objectively look at the math alone. But doing so in isolation reveals exactly nothing about the game as a whole. You can't ignore the different context of an Epic PC vs a Heroic PC. Indeed, given so many options out there, it is practically impossible to measure that context at all, which means neither of us can prove our side of the argument to be absolute... which is all I'm really trying to argue.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5545330, member: 61155"] Sorry, but no, debate is still entirely possible. Look, you've covered some of the math earlier. A level 1 PC's expected accuracy as compared to a level 30 PC drops by about 3-4 points. This is the result of, over those levels, an enemy's defenses increasing by 29. For a PC, they increase by 15 via level, by about 4 via ability score boosts, by 6 via magic enhancement, resulting in that 4 point gap. However, this doesn't account for the fact that a level 1 PC has no magic items to call upon, and has 1 Encounter Power, 1 Daily Power, and 0 Utility Powers. By level 30, they will have 4 Encounter Powers, 4 Daily Powers, 7 Utility Powers, 3-4 Paragon Path Features, and 3-4 Epic Destiny features. Note only do they have [I]more [/I]powers, but the capabilities of those powers has significantly increased. Between the potential for those path and destiny features and item qualities to give bonuses to hit, as well as the increased ease of being able to coordinate and obtain combat advantage, as well as the greater presence of temporary buffs (and debuffs for enemies), the average group will have enough resources to more than make up for those few points of difference in their basic numbers, while the optimized group will likely be well [I]ahead [/I]of where they started. Now, the usual counter to this is that enemies have [I]also [/I]gained greater capabilities. But, in general, on a much smaller scale. We are more likely to see enemies inflicting more vicious conditions and doing more damage - we are less likely to see enemies using powers that give themselves enormous bonuses to attack or defense, or inflicting similar penalties on the PCs. And while an Epic enemy may have a few more powers compared to a Heroic enemy, it isn't nearly the multiplication of options that a PC has undergone. Now, does that conclusively prove that Expertise was never needed? Of course not. Like I said - my opinion. But, similarly, everyone who claims that 'the math' definitely proves the need for Expertise? Also just opinion. Yes, you can objectively look at the math alone. But doing so in isolation reveals exactly nothing about the game as a whole. You can't ignore the different context of an Epic PC vs a Heroic PC. Indeed, given so many options out there, it is practically impossible to measure that context at all, which means neither of us can prove our side of the argument to be absolute... which is all I'm really trying to argue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feat Taxes, or, It's That Time of the Week Again
Top