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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Argyle King" data-source="post: 5552597" data-attributes="member: 58416"><p>I'd honestly say that -when 4E first came out- I probably did -on average- play D&D for more than 10 hours per day. I would also say Expertise was not needed; if I can find the old thread over on the WoTC boards, I did the math to prove it. At higher levels, players should have a better grasp on teamwork and tactics which allow them to generate better hit chances. Examples include flanking, aid another, various Warlord buffs, and various debuffs which other classes have... sometimes, against tougher opponents, you need more than one of those.</p><p></p><p>However, even with not needing the feats, I still always take them simply because it's stupid for me not to. They're so much better than the other feat options that there's really no comparison. It's hard to argue against being able to reliably hit with my current character even when rolling single digits. </p><p></p><p>I've gone from stomping the monsters to stomping them even worse... honestly, most of the time I have to hold back with my character because it leads to the DM getting frustrated if I don't. I don't in any way consider myself an optimizer either; there are just some choices which are so obviously better than others that I'd have to be brain damaged to not take them... Expertise falls into that category. (The Warlord Power Guileful Switch* is another)</p><p></p><p>(* has there ever been errata to that power?)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5552597, member: 58416"] I'd honestly say that -when 4E first came out- I probably did -on average- play D&D for more than 10 hours per day. I would also say Expertise was not needed; if I can find the old thread over on the WoTC boards, I did the math to prove it. At higher levels, players should have a better grasp on teamwork and tactics which allow them to generate better hit chances. Examples include flanking, aid another, various Warlord buffs, and various debuffs which other classes have... sometimes, against tougher opponents, you need more than one of those. However, even with not needing the feats, I still always take them simply because it's stupid for me not to. They're so much better than the other feat options that there's really no comparison. It's hard to argue against being able to reliably hit with my current character even when rolling single digits. I've gone from stomping the monsters to stomping them even worse... honestly, most of the time I have to hold back with my character because it leads to the DM getting frustrated if I don't. I don't in any way consider myself an optimizer either; there are just some choices which are so obviously better than others that I'd have to be brain damaged to not take them... Expertise falls into that category. (The Warlord Power Guileful Switch* is another) (* has there ever been errata to that power?) [/QUOTE]
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Feat Taxes, or, It's That Time of the Week Again
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