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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Aulirophile" data-source="post: 5552627" data-attributes="member: 86312"><p>Can't count any other bonuses, they are always in addition to the minimum. So... null. Minimum is supposed to be maintained regardless of tactics or party composition. You <em>can't </em>prove it isn't needed when the <em>system designers </em>say it is for the system to work <em>as intended. </em>The moment you bring up "Warlord bonuses" you've actually proved you don't even understand all the facts behind the issue. And that is all you've proved. </p><p></p><p>Also, did you play at Epic? Because characters who started with the minimum, at epic, go down to 35% chance to hit vs even level if they don't happen to have class bonuses. Elites: 25%. Add four levels for an E+4, 5%. Solo.. oops, another defense boost. You can literally get to the point where an E+4 solo requires a 20 to <em>hit, </em>not crit, and even with CA you crit on a 20... but miss on a 19. Not that this situation was terribly threatening with MM1 monsters, you just whacked the thing till it died anyway, but it wasn't <em>intended </em>to be possible at all. </p><p></p><p>The minimum exists for a good reason. Expertise is the only way of maintaining the minimum (nearly, anyway, every ED should have a stat boost, a reroll mechanic, or a flat +1 to attacks, or something powerful enough to compensate for <em>not </em>having it, but I digress). </p><p></p><p>And yes Guileful Switch was errata'd, you can now only use it as the first action on your turn, so no more double-turning.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5552627, member: 86312"] Can't count any other bonuses, they are always in addition to the minimum. So... null. Minimum is supposed to be maintained regardless of tactics or party composition. You [I]can't [/I]prove it isn't needed when the [I]system designers [/I]say it is for the system to work [I]as intended. [/I]The moment you bring up "Warlord bonuses" you've actually proved you don't even understand all the facts behind the issue. And that is all you've proved. Also, did you play at Epic? Because characters who started with the minimum, at epic, go down to 35% chance to hit vs even level if they don't happen to have class bonuses. Elites: 25%. Add four levels for an E+4, 5%. Solo.. oops, another defense boost. You can literally get to the point where an E+4 solo requires a 20 to [I]hit, [/I]not crit, and even with CA you crit on a 20... but miss on a 19. Not that this situation was terribly threatening with MM1 monsters, you just whacked the thing till it died anyway, but it wasn't [I]intended [/I]to be possible at all. The minimum exists for a good reason. Expertise is the only way of maintaining the minimum (nearly, anyway, every ED should have a stat boost, a reroll mechanic, or a flat +1 to attacks, or something powerful enough to compensate for [I]not [/I]having it, but I digress). And yes Guileful Switch was errata'd, you can now only use it as the first action on your turn, so no more double-turning. [/QUOTE]
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Feat Taxes, or, It's That Time of the Week Again
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