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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="tiornys" data-source="post: 5555179" data-attributes="member: 17633"><p>Toughness is a nice feat, but it has nowhere near the power level of epic-tier Expertise (epic tier being where Expertise grants +3, which is the point where it becomes ridiculously overpowered).</p><p></p><p>Toughness represents at most a 28% increase in HP (L1 Wizard, 8 Con, no HP boosting background), but by level 2 that drops to 23%, and the percentage continues to drop as the character levels, with spikes at level 11 (17%) and 21 (15%). By level 30, it's only an 11% increase in HP. This is a somewhat unrealistic but best case for Toughness.</p><p></p><p>By Epic tier, a highly optimized character without Expertise can be hitting an on-level skirmisher 75% of the time (20 starting stat bumped every level, Fighter/Rogue weapon talent, +3 proficiency weapon, Kensei, stat-boosting Epic Destiny, +5 weapon at level 21). In this worst case scenario for the power level of Expertise, +3 to hit represents a 20% increase in the character's offense. Put this character at level 30 (with a +6 weapon), and the percentage increase is 23%.</p><p></p><p>So, in a worst case for Expertise and best case for Toughness, Expertise is still a significantly larger boost to a character's offense than Toughness is a boost to character's durability, except for a couple of levels at the start of a character's career.</p><p></p><p>If you consider more "average" cases, the comparison is even more lopsided. That is, for a L1 striker/leader with 25 base HP, Toughness is a 20% gain (13% at 11, 12% at 21, 9% at 30), while for a character who starts with an 18, uses a +3 proficiency weapon, takes a stat-boosting epic destiny, and already has a +5 weapon at L21, Expertise is a 25% boost (30% at level 30).</p><p></p><p>And this doesn't address the concept that character offense is more important than character defense, or that Expertise has a more comprehensive effect on offense than Toughness has on durability.</p><p></p><p>So, no, I wouldn't consider Toughness to be at "must-have" power level (or more accurately, I don't consider Toughness to be overpowered, let alone ridiculously overpowered).</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 5555179, member: 17633"] Toughness is a nice feat, but it has nowhere near the power level of epic-tier Expertise (epic tier being where Expertise grants +3, which is the point where it becomes ridiculously overpowered). Toughness represents at most a 28% increase in HP (L1 Wizard, 8 Con, no HP boosting background), but by level 2 that drops to 23%, and the percentage continues to drop as the character levels, with spikes at level 11 (17%) and 21 (15%). By level 30, it's only an 11% increase in HP. This is a somewhat unrealistic but best case for Toughness. By Epic tier, a highly optimized character without Expertise can be hitting an on-level skirmisher 75% of the time (20 starting stat bumped every level, Fighter/Rogue weapon talent, +3 proficiency weapon, Kensei, stat-boosting Epic Destiny, +5 weapon at level 21). In this worst case scenario for the power level of Expertise, +3 to hit represents a 20% increase in the character's offense. Put this character at level 30 (with a +6 weapon), and the percentage increase is 23%. So, in a worst case for Expertise and best case for Toughness, Expertise is still a significantly larger boost to a character's offense than Toughness is a boost to character's durability, except for a couple of levels at the start of a character's career. If you consider more "average" cases, the comparison is even more lopsided. That is, for a L1 striker/leader with 25 base HP, Toughness is a 20% gain (13% at 11, 12% at 21, 9% at 30), while for a character who starts with an 18, uses a +3 proficiency weapon, takes a stat-boosting epic destiny, and already has a +5 weapon at L21, Expertise is a 25% boost (30% at level 30). And this doesn't address the concept that character offense is more important than character defense, or that Expertise has a more comprehensive effect on offense than Toughness has on durability. So, no, I wouldn't consider Toughness to be at "must-have" power level (or more accurately, I don't consider Toughness to be overpowered, let alone ridiculously overpowered). t~ [/QUOTE]
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