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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Aulirophile" data-source="post: 5558432" data-attributes="member: 86312"><p>Was stated at the developer Q&A panel, Gencon 2008, that is the official line from the development <em>team. </em>Period. I can see you haven't read the thread, I encourage you to do so, because those are the facts. If you want to not be aware of the facts in a debate and then feel insulted that you're dismissed... well, that is roughly equivalent to someone who says the Earth is flat being left out of an Earth Science debate. Mythbusters analogy is null, this isn't science, it is pure math with stated postulates. It doesn't have any interactions with the physical world to throw it off. </p><p></p><p>Also Mike Mearls is the same guy who said that Barbarian 2h powers didn't need to be errata'd... a month before they were errata'd. Incompetent does not begin to describe him, he's damn near worse then CS about the game. So even if he did say that... well. Also Mike gives out expertise free in his home games. /eyeroll.</p><p></p><p>Monster AC is level+14 (there is no "spread" the math is done vs the even level standard, deviations up/down involve elite/solo/level differences, which are different for a reason. One way you're numbers are wrong). PC A needs an 8+ to hit, which is expected, he went with an 18 stat and a +3 weapon, which ups his minimum by 10%. PC B needs a 14+ to hit, which is... 4 pts under the minimum. Expertise. He's almost at the minimum... one off. Almost as if he fell behind by 4 and made up 3 of it. </p><p></p><p>PC B is wrong, mathematically, from what the designers <em>said </em>was intended. </p><p></p><p>And, again, if you want to bring this down to an anecdotal experience argument: I win. </p><p></p><p>If you want credibility, operate from the established facts. The only thing truly up for debate is <em>how </em>to fix the hole, not whether the hole exists. Developers originally thought Expertise Feats are the best Fix (even though they give them out free in all of their home games, which is generally considered the best solution. Generic Expertise that is, many of the Essentials ones are just plain worth taking even without the hit... so they leave those open for people to take for that benefit). Lately they decided that rolling in a second feat into them was the best solution.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5558432, member: 86312"] Was stated at the developer Q&A panel, Gencon 2008, that is the official line from the development [I]team. [/I]Period. I can see you haven't read the thread, I encourage you to do so, because those are the facts. If you want to not be aware of the facts in a debate and then feel insulted that you're dismissed... well, that is roughly equivalent to someone who says the Earth is flat being left out of an Earth Science debate. Mythbusters analogy is null, this isn't science, it is pure math with stated postulates. It doesn't have any interactions with the physical world to throw it off. Also Mike Mearls is the same guy who said that Barbarian 2h powers didn't need to be errata'd... a month before they were errata'd. Incompetent does not begin to describe him, he's damn near worse then CS about the game. So even if he did say that... well. Also Mike gives out expertise free in his home games. /eyeroll. Monster AC is level+14 (there is no "spread" the math is done vs the even level standard, deviations up/down involve elite/solo/level differences, which are different for a reason. One way you're numbers are wrong). PC A needs an 8+ to hit, which is expected, he went with an 18 stat and a +3 weapon, which ups his minimum by 10%. PC B needs a 14+ to hit, which is... 4 pts under the minimum. Expertise. He's almost at the minimum... one off. Almost as if he fell behind by 4 and made up 3 of it. PC B is wrong, mathematically, from what the designers [I]said [/I]was intended. And, again, if you want to bring this down to an anecdotal experience argument: I win. If you want credibility, operate from the established facts. The only thing truly up for debate is [I]how [/I]to fix the hole, not whether the hole exists. Developers originally thought Expertise Feats are the best Fix (even though they give them out free in all of their home games, which is generally considered the best solution. Generic Expertise that is, many of the Essentials ones are just plain worth taking even without the hit... so they leave those open for people to take for that benefit). Lately they decided that rolling in a second feat into them was the best solution. [/QUOTE]
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