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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Aulirophile" data-source="post: 5558465" data-attributes="member: 86312"><p>It doesn't compensate. Math. Welcome to do it yourself. Have fun. For the record your conclusion will be that the increase in DPE (damage per encounter) from more encounter powers neatly compensates for the way monster HP scales, assuming you do the math competently and assume minimum bench marks, because the system doesn't give a damn if combats are shorter, only if they are longer (oh, and the ability to use one daily per encounter in a four encounter work day). Also... by level 11 you have almost all the attack powers you're going to get (barring the level 20 PP daily). The problem is most pronounced at Epic. Argument seems a little off. You quadruple your powers and then it becomes a problem much later. Wait. </p><p></p><p>That is in addition to the developer statements, and their experience of 14+ round combats during playtesting without the minimum (but with all the fancy powers you mentioned). I don't "feel" anything. I'm dealing with objective facts, derived from math and the people who, literally, built the system we're playing in. You're not. So I can understand how you<em> feel </em>you know what you're talking about, but you don't. </p><p></p><p>And actually I don't claim that at all, the other +1 is made up for by taking a stat boosting ED. If you didn't fall behind by 4 and took a stat boosting ED you'd be ahead by 1. This is why non-stat boosting EDs or ones without a reroll mechanic are, usually, quite bad. I consider that to be a separate issue though, though still related to game design.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5558465, member: 86312"] It doesn't compensate. Math. Welcome to do it yourself. Have fun. For the record your conclusion will be that the increase in DPE (damage per encounter) from more encounter powers neatly compensates for the way monster HP scales, assuming you do the math competently and assume minimum bench marks, because the system doesn't give a damn if combats are shorter, only if they are longer (oh, and the ability to use one daily per encounter in a four encounter work day). Also... by level 11 you have almost all the attack powers you're going to get (barring the level 20 PP daily). The problem is most pronounced at Epic. Argument seems a little off. You quadruple your powers and then it becomes a problem much later. Wait. That is in addition to the developer statements, and their experience of 14+ round combats during playtesting without the minimum (but with all the fancy powers you mentioned). I don't "feel" anything. I'm dealing with objective facts, derived from math and the people who, literally, built the system we're playing in. You're not. So I can understand how you[I] feel [/I]you know what you're talking about, but you don't. And actually I don't claim that at all, the other +1 is made up for by taking a stat boosting ED. If you didn't fall behind by 4 and took a stat boosting ED you'd be ahead by 1. This is why non-stat boosting EDs or ones without a reroll mechanic are, usually, quite bad. I consider that to be a separate issue though, though still related to game design. [/QUOTE]
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Feat Taxes, or, It's That Time of the Week Again
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