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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="Aulirophile" data-source="post: 5558963" data-attributes="member: 86312"><p>"Average PC" is an irrelevant concept. You're trying to pin down the <em>minimum. </em>Devs started out with wanting a certain number of rounds per combat per encounter difficulty level and worked backwards, not forwards. The minimum hit% and the way damage on PC powers scales is the <em>result, </em>not the question. It isn't a matter of them being infalliable, it is a matter of they said it is supposed to work a certain way and the <em>only </em>way it works is with Expertise. The system does not <em>work as intended </em>without it. That is not subject to debate, and I take issue with people saying it is when it is a fact stated not only by the developers in that they intended it to work that way by default but made a mistake, but is clearly evident if you've ever bothered to do the math based on the minimum expectations. </p><p></p><p>The minimum, in terms of damage, is quite easy. So, again, welcome to go do the math on your own. Or you could ask on CharOp, and no doubt someone will be willing to post it for you. I'm not because in my experience unless people do the math themselves they just don't learn anything. </p><p></p><p>@GM: I am dealing with facts, is the problem. Designers designed the system and have public statements about it that flat out disagree with your opinion. Those are the facts of the way the system was designed, so, yeah, it is equivalent to telling an Astronaut the Earth is flat, when he's seen it is round. It isn't meant to be insulting, any more then knowing a fact and someone else not knowing it is insulting in any other area, but it is true. If this weren't factual I wouldn't care, people could have whatever opinion they wanted to because there wouldn't be any rational determinacy. That just isn't the case here.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5558963, member: 86312"] "Average PC" is an irrelevant concept. You're trying to pin down the [I]minimum. [/I]Devs started out with wanting a certain number of rounds per combat per encounter difficulty level and worked backwards, not forwards. The minimum hit% and the way damage on PC powers scales is the [I]result, [/I]not the question. It isn't a matter of them being infalliable, it is a matter of they said it is supposed to work a certain way and the [I]only [/I]way it works is with Expertise. The system does not [I]work as intended [/I]without it. That is not subject to debate, and I take issue with people saying it is when it is a fact stated not only by the developers in that they intended it to work that way by default but made a mistake, but is clearly evident if you've ever bothered to do the math based on the minimum expectations. The minimum, in terms of damage, is quite easy. So, again, welcome to go do the math on your own. Or you could ask on CharOp, and no doubt someone will be willing to post it for you. I'm not because in my experience unless people do the math themselves they just don't learn anything. @GM: I am dealing with facts, is the problem. Designers designed the system and have public statements about it that flat out disagree with your opinion. Those are the facts of the way the system was designed, so, yeah, it is equivalent to telling an Astronaut the Earth is flat, when he's seen it is round. It isn't meant to be insulting, any more then knowing a fact and someone else not knowing it is insulting in any other area, but it is true. If this weren't factual I wouldn't care, people could have whatever opinion they wanted to because there wouldn't be any rational determinacy. That just isn't the case here. [/QUOTE]
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