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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="FireLance" data-source="post: 5559005" data-attributes="member: 3424"><p>All this talk about mathematical proof made me recall a thought experiment that I did, way back when 4E was just released. I developed a 5-PC party that could kill Orcus in five rounds, as long as nobody rolled a natural 1 on any attack (past the first round or so of set up attacks). I am now releasing my raw, unedited notes for your reading pleasure. </p><p></p><p>Now, some of the rules exploits that I made use of in the notes have since been errata'ed, e.g. the ranger/pit fighter no longer gets to add his Wisdom bonus to the damage rolls of ranger powers, the warlord's <em>lead the attack</em> now only grants a power bonus to attack rolls for one round*, the demigod encounter power recovery system has changed, and there may be a few others. However, I am fairly sure that whatever I have in the document was rules-legal at the time.</p><p></p><p>Note that the characters aren't fully fleshed out - not all their feat slots are filled and I did not equip them with anything beyond vanilla +6 magic items (I didn't need to). The battleground is also ignored and the thought experiment assumes that they start fairly close to Orcus. However, they key point is: <u>they did not have Expertise and all of them could hit Orcus as long as they didn't roll a 1</u>.</p><p></p><p>The round-by-round breakdown of the fight starts on page 11.</p><p></p><p>* To mitigate this problem, the warlord selects <em>thunderous fury</em> as his 17th-level encounter power instead of swapping it out for <em>anvil of doom</em> since the party needs more attack bonuses instead of stunning. He uses it in Round 3 (when he would use <em>anvil of doom</em> in the original document) and grants a +9 power bonus to attack rolls until the end of his turn in Round 4.</p><p></p><p>EDIT: I should further add that apart from the warlord's genasi race, I believe that most of the rules material was from just the first PH. Most of the splatbooks weren't even released then.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5559005, member: 3424"] All this talk about mathematical proof made me recall a thought experiment that I did, way back when 4E was just released. I developed a 5-PC party that could kill Orcus in five rounds, as long as nobody rolled a natural 1 on any attack (past the first round or so of set up attacks). I am now releasing my raw, unedited notes for your reading pleasure. Now, some of the rules exploits that I made use of in the notes have since been errata'ed, e.g. the ranger/pit fighter no longer gets to add his Wisdom bonus to the damage rolls of ranger powers, the warlord's [I]lead the attack[/I] now only grants a power bonus to attack rolls for one round*, the demigod encounter power recovery system has changed, and there may be a few others. However, I am fairly sure that whatever I have in the document was rules-legal at the time. Note that the characters aren't fully fleshed out - not all their feat slots are filled and I did not equip them with anything beyond vanilla +6 magic items (I didn't need to). The battleground is also ignored and the thought experiment assumes that they start fairly close to Orcus. However, they key point is: [U]they did not have Expertise and all of them could hit Orcus as long as they didn't roll a 1[/U]. The round-by-round breakdown of the fight starts on page 11. * To mitigate this problem, the warlord selects [I]thunderous fury[/I] as his 17th-level encounter power instead of swapping it out for [I]anvil of doom[/I] since the party needs more attack bonuses instead of stunning. He uses it in Round 3 (when he would use [I]anvil of doom[/I] in the original document) and grants a +9 power bonus to attack rolls until the end of his turn in Round 4. EDIT: I should further add that apart from the warlord's genasi race, I believe that most of the rules material was from just the first PH. Most of the splatbooks weren't even released then. [/QUOTE]
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