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Feat Taxes, or, It's That Time of the Week Again
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<blockquote data-quote="GMforPowergamers" data-source="post: 5560830" data-attributes="member: 67338"><p>I have one problem with this... they system even with free expertise STILL requares the DM pay attantion and adjust...</p><p></p><p></p><p>I have a friend who loves DMing...but we hate when he does becuse he puts no effort into this...</p><p></p><p>some quick examples:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>other end of the spectrum same DM</p><p></p><p></p><p></p><p></p><p></p><p>3e example:</p><p></p><p></p><p></p><p>now I as a DM may be lightyears better then him (you know I am a little slght bit above avrage) I know that a group with 2 controlers is good vs minons bad vs solos. I know a group with a fighter as defender and slayer as striker both with swords has WAY more accuracy then a group with a hammer weilding battlemind as defender and an Axe thaneborn barbarian striker group is... or that a solo with resisst psy 10, and special def agianst daze makes a psion telpath cry...</p><p></p><p>or, and this one is right out of my tuesday night game... when you have a multi attacking ranger, an avenger that never misses, a tac lord, a ardent paliden with a 3w encounter and 4 w daily and who has bonus dmage instead of lay on hands, and 2 other guys... then dropping 2 level+1 solos and 4 level-4 elites and an endless respawning group of minons is not a problem... even though the rules say it should be... becuse my dragon family (mom dad and kids) with waves of kobolds was an epic 9 round fight... in witch I got the best line in years... both mom and dad used bloodied breath in the same turn (due to postions that ment the paliden got hit by both...one was a crit) "How dare you turn me into a minon" </p><p></p><p>or the time I did it out and had a hobgoblin lv 2 solo in my level 6 game leading a group of orcs that were levels 6-8... a level 2 should be a push over...but I knew 3 of my 5 players had slightly lower ACs, and he could get bonus from one of the orcs...so he was a threat...and a decent bag o hp... in other 6 level groups he would have been a joke.</p><p></p><p>or even the fact that my current game I am planing (way ahead group still in heroic teir) my big bad guy for 30th level as a level 36 elite soldier (leader) with a 55 AC... I am pretty sure that is a death sentice to most 30th level characters...but I am setting mine up to handle it.</p><p></p><p></p><p>see DMs have all the controle...and need to learn to adjust.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>now having said all that I will admit if the system dosn't get the basics right then mucking in these things never get done becuse you need to start some where... this is why I always suggest 1st time dms run as close to raw as possible...then learn how to muck up this stuff.... but I am luky I was learning with my players...if a brand new DM sat down tonight with us playing the powergamers would eat him for a small snack</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5560830, member: 67338"] I have one problem with this... they system even with free expertise STILL requares the DM pay attantion and adjust... I have a friend who loves DMing...but we hate when he does becuse he puts no effort into this... some quick examples: other end of the spectrum same DM 3e example: now I as a DM may be lightyears better then him (you know I am a little slght bit above avrage) I know that a group with 2 controlers is good vs minons bad vs solos. I know a group with a fighter as defender and slayer as striker both with swords has WAY more accuracy then a group with a hammer weilding battlemind as defender and an Axe thaneborn barbarian striker group is... or that a solo with resisst psy 10, and special def agianst daze makes a psion telpath cry... or, and this one is right out of my tuesday night game... when you have a multi attacking ranger, an avenger that never misses, a tac lord, a ardent paliden with a 3w encounter and 4 w daily and who has bonus dmage instead of lay on hands, and 2 other guys... then dropping 2 level+1 solos and 4 level-4 elites and an endless respawning group of minons is not a problem... even though the rules say it should be... becuse my dragon family (mom dad and kids) with waves of kobolds was an epic 9 round fight... in witch I got the best line in years... both mom and dad used bloodied breath in the same turn (due to postions that ment the paliden got hit by both...one was a crit) "How dare you turn me into a minon" or the time I did it out and had a hobgoblin lv 2 solo in my level 6 game leading a group of orcs that were levels 6-8... a level 2 should be a push over...but I knew 3 of my 5 players had slightly lower ACs, and he could get bonus from one of the orcs...so he was a threat...and a decent bag o hp... in other 6 level groups he would have been a joke. or even the fact that my current game I am planing (way ahead group still in heroic teir) my big bad guy for 30th level as a level 36 elite soldier (leader) with a 55 AC... I am pretty sure that is a death sentice to most 30th level characters...but I am setting mine up to handle it. see DMs have all the controle...and need to learn to adjust. now having said all that I will admit if the system dosn't get the basics right then mucking in these things never get done becuse you need to start some where... this is why I always suggest 1st time dms run as close to raw as possible...then learn how to muck up this stuff.... but I am luky I was learning with my players...if a brand new DM sat down tonight with us playing the powergamers would eat him for a small snack [/QUOTE]
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