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General Tabletop Discussion
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Feat: Toughness
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<blockquote data-quote="Blackbrrd" data-source="post: 4305031" data-attributes="member: 63962"><p>Toughness gives you on average 1.25hp extra every time somebody heals you at level 1-9.</p><p></p><p>Let us say you are a ranger with 15 con. Some monster is hitting the living crap out of you, and you get healed:</p><p>2x healing word (surge+1d6+4)</p><p>1x paladin lay on hands (surge)</p><p>1x second wind (surge)</p><p>Total healing: 4xsurge +7 (2d6) +8</p><p></p><p>HP with toughness: 32, hp healed: 4x8 +7 +8 = 47</p><p>HP without toughness 27: 4x6 +7 +8 = 39</p><p></p><p>Let us say you have take 70 damage.</p><p>Hp with toughness: 32(initial hp)+47(healing)-70(damage) = 9</p><p>Hp without toughness: 27(initial hp)+39(healing)-70(damage) = -4 (dying)</p><p></p><p>If I went with 1.25 extra hp healed when using a healing surge instead of 2, the numbers are:</p><p>Hp with "toughness": 32(initial hp)+43(healing)-70(damage) = 5</p><p></p><p>If you want to make a fighter/paladin with high str and don't want to spend many points in con, taking the toughness feat is a distinct possibility.</p><p></p><p>I think toughness is a feat that is a viable alternative in 4e. It is not a GREAT feat, but it works. The reason for its added value is that your healing surge value is based on 1/4 of your hp.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4305031, member: 63962"] Toughness gives you on average 1.25hp extra every time somebody heals you at level 1-9. Let us say you are a ranger with 15 con. Some monster is hitting the living crap out of you, and you get healed: 2x healing word (surge+1d6+4) 1x paladin lay on hands (surge) 1x second wind (surge) Total healing: 4xsurge +7 (2d6) +8 HP with toughness: 32, hp healed: 4x8 +7 +8 = 47 HP without toughness 27: 4x6 +7 +8 = 39 Let us say you have take 70 damage. Hp with toughness: 32(initial hp)+47(healing)-70(damage) = 9 Hp without toughness: 27(initial hp)+39(healing)-70(damage) = -4 (dying) If I went with 1.25 extra hp healed when using a healing surge instead of 2, the numbers are: Hp with "toughness": 32(initial hp)+43(healing)-70(damage) = 5 If you want to make a fighter/paladin with high str and don't want to spend many points in con, taking the toughness feat is a distinct possibility. I think toughness is a feat that is a viable alternative in 4e. It is not a GREAT feat, but it works. The reason for its added value is that your healing surge value is based on 1/4 of your hp. [/QUOTE]
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Feat: Toughness
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