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Feat Training - An Incremental Approach
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<blockquote data-quote="Blue" data-source="post: 7297300" data-attributes="member: 20564"><p>So, can my 300 year old elf start off with a bunch of feats trained?</p><p></p><p>I understand the concept, but it breaks narrative pretty badly if people can pick these up just spending time. Except that no matter hold old your character you can't have spent time prior to day one of the campaign.</p><p></p><p>Additionally, it requires the DM never to allow downtime between adventures, else feats will spring up like crazy. But that means that characters are adventuring al the time and they can go from 1st to 20th in something ridiculously short like less than 2 months. Someone did the math for how many encounters per level, and when you assume the 6-8 encounters it made 1-20 a really short period unless there was significant "non-adventure days, be they downtime or travel.</p><p></p><p>Talking about travel, can I train while riding a horse? Can I train while riding in a wagon? In a cabin on a ship?</p><p></p><p>Now, if all bullet points are equal, can I train up the +1 ability score from half-feats? Say I'm a starting high elf wizard with a 16 INT. A 3 hour training gives me 6 feat XP, so I need 100 hours per bullet point at it's most efficient. I start with the various +INT bullet points both to get better at being a wizard plus accelerate feat XP and increase m cap of number of bullets allowed.</p><p></p><p><u>Recommendations</u></p><p></p><p>I think that these break down the sense of realism that older PCs wouldn't already have them. Capping them based on level would avoid most of that issue.</p><p></p><p>They make downtime something that directly adds to character power. If you connect it back to levelling that helps hold it in check, just making it linear power creep.</p><p></p><p>I also don't think that all bullet points are created equal and allowing cherry picking between them can get you soem very strong results. I'd suggest that once you start training a feat, you need to complete training all of the bullet points fo that feat before moving onto a new one.</p><p></p><p>On a related topic, instead of having a flat cost per bullet point, I'd suggest breaking it up based on the number of bullet points of a feat. A feat with 2 bullet points that's the same power as a feat with 4 lesser bullet points shouldn't be only half the cost. Maybe 600 feat XP / number of bullet points. This still gives your 200 for a comon 3 bullet point feat, and 600 is evenly divisible if it has 2, 3, 4, 5 or 6 bullet points.</p></blockquote><p></p>
[QUOTE="Blue, post: 7297300, member: 20564"] So, can my 300 year old elf start off with a bunch of feats trained? I understand the concept, but it breaks narrative pretty badly if people can pick these up just spending time. Except that no matter hold old your character you can't have spent time prior to day one of the campaign. Additionally, it requires the DM never to allow downtime between adventures, else feats will spring up like crazy. But that means that characters are adventuring al the time and they can go from 1st to 20th in something ridiculously short like less than 2 months. Someone did the math for how many encounters per level, and when you assume the 6-8 encounters it made 1-20 a really short period unless there was significant "non-adventure days, be they downtime or travel. Talking about travel, can I train while riding a horse? Can I train while riding in a wagon? In a cabin on a ship? Now, if all bullet points are equal, can I train up the +1 ability score from half-feats? Say I'm a starting high elf wizard with a 16 INT. A 3 hour training gives me 6 feat XP, so I need 100 hours per bullet point at it's most efficient. I start with the various +INT bullet points both to get better at being a wizard plus accelerate feat XP and increase m cap of number of bullets allowed. [U]Recommendations[/U] I think that these break down the sense of realism that older PCs wouldn't already have them. Capping them based on level would avoid most of that issue. They make downtime something that directly adds to character power. If you connect it back to levelling that helps hold it in check, just making it linear power creep. I also don't think that all bullet points are created equal and allowing cherry picking between them can get you soem very strong results. I'd suggest that once you start training a feat, you need to complete training all of the bullet points fo that feat before moving onto a new one. On a related topic, instead of having a flat cost per bullet point, I'd suggest breaking it up based on the number of bullet points of a feat. A feat with 2 bullet points that's the same power as a feat with 4 lesser bullet points shouldn't be only half the cost. Maybe 600 feat XP / number of bullet points. This still gives your 200 for a comon 3 bullet point feat, and 600 is evenly divisible if it has 2, 3, 4, 5 or 6 bullet points. [/QUOTE]
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