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<blockquote data-quote="small pumpkin man" data-source="post: 4275303" data-attributes="member: 57910"><p>Lets list them shall we?</p><p></p><p>Here's the ones I can find.</p><p></p><p><strong>3.x</strong></p><p>15 (mostly useless) +2 to two skill feats.</p><p>skill focus.</p><p>8 magic item creation feats</p><p>9 metamagic feats (which apparently counts for four and a half, which may or may not be correct since about half of them are purely combat based.)</p><p>Track</p><p>Run</p><p>Spell Mastery/Eschew matarials (although they should only really count for half)</p><p>"Leadership" (although it did have huge combat benefits.)</p><p>Endurance</p><p></p><p>(allthough that's only 33.5 as far as I can tell, I don't know where the other 2.5 feats are coming from.)</p><p></p><p><strong>4e</strong></p><p>ritual casting</p><p>skill focus</p><p>skill training</p><p>linguist</p><p>Jack of all trades</p><p>(fleet footed? debateable)</p><p>8 skill based feats which give non-combat abilities/bonuses</p><p>2 skill based feats which give combat abilities, but also give generic bonuses to skills</p><p>There's also the (3 of4) armour feats which grant small non-combat bonuses (lowered amour check, or faster movement.)</p><p></p><p>(that's 19, I assume the armour feats weren't counted)</p><p></p><p>So essentially, you've lost a bunch of worthless skill feats, gained five or six interesting skill feats (allthough I don't know how good they are.) Magic item creation has been simplified, and there's no metamagic.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4275303, member: 57910"] Lets list them shall we? Here's the ones I can find. [b]3.x[/b] 15 (mostly useless) +2 to two skill feats. skill focus. 8 magic item creation feats 9 metamagic feats (which apparently counts for four and a half, which may or may not be correct since about half of them are purely combat based.) Track Run Spell Mastery/Eschew matarials (although they should only really count for half) "Leadership" (although it did have huge combat benefits.) Endurance (allthough that's only 33.5 as far as I can tell, I don't know where the other 2.5 feats are coming from.) [b]4e[/b] ritual casting skill focus skill training linguist Jack of all trades (fleet footed? debateable) 8 skill based feats which give non-combat abilities/bonuses 2 skill based feats which give combat abilities, but also give generic bonuses to skills There's also the (3 of4) armour feats which grant small non-combat bonuses (lowered amour check, or faster movement.) (that's 19, I assume the armour feats weren't counted) So essentially, you've lost a bunch of worthless skill feats, gained five or six interesting skill feats (allthough I don't know how good they are.) Magic item creation has been simplified, and there's no metamagic. [/QUOTE]
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