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<blockquote data-quote="CapnZapp" data-source="post: 6966672" data-attributes="member: 12731"><p>Crossbow Expert</p><p><em>Removed entirely.</em></p><p></p><p>In its place, amend the rule on Two-Weapon Fighting (PHB 195) to include the Hand Crossbow. Simply replace “light melee weapon” with “light weapon” - the only non-melee light weapon is the Hand Crossbow. Then remove the bit on thrown weapons, since there's no need: the rule only specifies attacks, not melee attacks. You end up with this:</p><p></p><p style="margin-left: 20px"><strong>Two-Weapon Fighting</strong></p> <p style="margin-left: 20px">When you take the Attack action and attack with a light weapon that you’re holding in one hand, you can use a bonus action to attack with a different light weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.</p><p></p><p>Note to people concerned about “magical reloading”. If you adhere to RAW on the (errataed) ammunition property, you need a free hand to reload your crossbow, and thus can't dual-wield them anyway. Myself, I don't mind, and I like the consistency in that if a weapon lacks the two-handed property, it can actually be used with one hand.</p><p></p><p>More notes:</p><p>Without the feat, you can't get rid of the Loading property. This is completely intentional. You can still shoot once every round with your off-hand; you just can't shoot more than once using Extra Attack with your main hand.</p><p></p><p>Without the feat, you no longer gain Dex damage on your off-hand attacks automatically. This levels the playing field between melee and ranged dual-wielders – now both need to take the Two-Handed Fighting fighting style. Previously ranged dual-wielders could stack Two-Handed Fighting and Archery fighting styles.</p><p></p><p>Without the feat, ranged combatants can no longer become immune to disadvantage when in melee. This is very intentional, since being able to shut down archers by closing to melee is one of the most important checks on ranged combat dominance.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6966672, member: 12731"] Crossbow Expert [I]Removed entirely.[/I] In its place, amend the rule on Two-Weapon Fighting (PHB 195) to include the Hand Crossbow. Simply replace “light melee weapon” with “light weapon” - the only non-melee light weapon is the Hand Crossbow. Then remove the bit on thrown weapons, since there's no need: the rule only specifies attacks, not melee attacks. You end up with this: [INDENT][B]Two-Weapon Fighting[/B] When you take the Attack action and attack with a light weapon that you’re holding in one hand, you can use a bonus action to attack with a different light weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.[/INDENT] Note to people concerned about “magical reloading”. If you adhere to RAW on the (errataed) ammunition property, you need a free hand to reload your crossbow, and thus can't dual-wield them anyway. Myself, I don't mind, and I like the consistency in that if a weapon lacks the two-handed property, it can actually be used with one hand. More notes: Without the feat, you can't get rid of the Loading property. This is completely intentional. You can still shoot once every round with your off-hand; you just can't shoot more than once using Extra Attack with your main hand. Without the feat, you no longer gain Dex damage on your off-hand attacks automatically. This levels the playing field between melee and ranged dual-wielders – now both need to take the Two-Handed Fighting fighting style. Previously ranged dual-wielders could stack Two-Handed Fighting and Archery fighting styles. Without the feat, ranged combatants can no longer become immune to disadvantage when in melee. This is very intentional, since being able to shut down archers by closing to melee is one of the most important checks on ranged combat dominance. [/QUOTE]
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