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<blockquote data-quote="Cap'n Kobold" data-source="post: 6966742" data-attributes="member: 6802951"><p>The existing abilities that the feat grants are rather nice: You don't want to add much to it or it will become too powerful.</p><p>I'd suggest not expanding Athletics skill too much: its already head and shoulders above Acrobatics.</p><p>Perhaps a small speed boost when you take the Dash action?</p><p></p><p> Note that your wording allows you to hit a single creature twice with the shove at a little risk.</p><p></p><p> Add the ability to shove a creature in any direction?</p><p>While grappling can share a space with your opponent?</p><p>Don't take disadvantage to attacks when you're prone?</p><p>Deal damage on a shove, prone, and increased unarmed damage to the target of your grapple?</p><p></p><p></p><p>I'd suggest leaving in the ability to cleave on a crit as well as dropping a creature.</p><p></p><p></p><p>Beware of encouraging stacking up of disadvantages.</p><p></p><p> Might want to require armour prerequisites. (So getting prof in Heavy Armour requires prof in Light and Medium.)</p><p></p><p>If you're feeling generous, might want to also include an option of picking a single weapon that will then count as a Monk weapon</p><p></p><p> From your review, I'm guessing that you have some sort of table rule requiring attacks to be rolled one at a time?</p><p></p><p>Extra d6 damage a round is quite good. Might want to consider it Sneak attack, or increasing the dice size, but only on crits etc.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6966742, member: 6802951"] The existing abilities that the feat grants are rather nice: You don't want to add much to it or it will become too powerful. I'd suggest not expanding Athletics skill too much: its already head and shoulders above Acrobatics. Perhaps a small speed boost when you take the Dash action? Note that your wording allows you to hit a single creature twice with the shove at a little risk. Add the ability to shove a creature in any direction? While grappling can share a space with your opponent? Don't take disadvantage to attacks when you're prone? Deal damage on a shove, prone, and increased unarmed damage to the target of your grapple? I'd suggest leaving in the ability to cleave on a crit as well as dropping a creature. Beware of encouraging stacking up of disadvantages. Might want to require armour prerequisites. (So getting prof in Heavy Armour requires prof in Light and Medium.) If you're feeling generous, might want to also include an option of picking a single weapon that will then count as a Monk weapon From your review, I'm guessing that you have some sort of table rule requiring attacks to be rolled one at a time? Extra d6 damage a round is quite good. Might want to consider it Sneak attack, or increasing the dice size, but only on crits etc. [/QUOTE]
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