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<blockquote data-quote="guachi" data-source="post: 6966905" data-attributes="member: 6785802"><p><strong>Athlete </strong>- Maybe increase your dash speed? Advantage on one strength or dexterity check per short rest? (though that adds more accounting fiddliness)</p><p></p><p><strong>Charger</strong> - Change <em>"during your round"</em> to <em>"on your turn"</em> to match the standardized usage. Change <em>"hit with one melee attack"</em> to <em>"hit with a melee weapon or unarmed attack"</em> so you can't use a melee spell attack with the feat.</p><p></p><p><strong>Crossbow Expert</strong> - Good riddance, I say.</p><p></p><p><strong>Grappler</strong> - I like the idea of the feat removing disadvantage on a melee attack if you are prone.</p><p></p><p><strong>Great Weapon Master (aka your Cleave)</strong> - Leave the text of bullet point one identical to that of the original feat, remove bullet point two from the original feat, add +1 strength.</p><p></p><p><strong>Great Weapon Master</strong> - New text suggestion<em>: </em></p><p><em></em></p><p><em>"You've learned to trade accuracy for momentum.</em></p><p><em></em></p><p><em>Before you make a melee attack with a heavy or versatile weapon that you are proficient with and wielding with two hands, you can choose to take disadvantage on the attack. If the attack hits, you add your proficiency bonus to the attack's damage."</em></p><p></p><p><strong>Martial Training</strong> - The text should be cleaned up so that it indicates you must have proficiency in a lower level of armor before you take a higher level.</p><p><strong></strong></p><p><strong>Savage Attacker</strong> - I suggest leaving the current text as it is and adding the frightened condition (which is neat) and maybe adding a +1 Strength rider and making it a half feat. Or is adding both too powerful?</p><p></p><p><strong>Sharpshooter </strong>- I really like the Sharpshooter changes. Proposed text change:</p><p></p><p><em>"You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:</em></p><p><em></em></p><p><em>Increase your Dexterity score by one, to a maximum of 20.</em></p><p><em></em></p><p><em>If you take the Attack action on your turn, you can use a bonus action to gain advantage on all ranged weapon attacks until the end of your turn."</em></p><p></p><p> I believe this would work with thrown weapons.</p><p></p><p> I wouldn't think you'd need to change move speed, though, as a normal 30 foot move is only 3.4 mph. I can easily believe a trained archer can move that speed and still take aim by concentrating enough (aka, spending a bonus action concentrating).</p></blockquote><p></p>
[QUOTE="guachi, post: 6966905, member: 6785802"] [B]Athlete [/B]- Maybe increase your dash speed? Advantage on one strength or dexterity check per short rest? (though that adds more accounting fiddliness) [B]Charger[/B] - Change [I]"during your round"[/I] to [I]"on your turn"[/I] to match the standardized usage. Change [I]"hit with one melee attack"[/I] to [I]"hit with a melee weapon or unarmed attack"[/I] so you can't use a melee spell attack with the feat. [B]Crossbow Expert[/B] - Good riddance, I say. [B]Grappler[/B] - I like the idea of the feat removing disadvantage on a melee attack if you are prone. [B]Great Weapon Master (aka your Cleave)[/B] - Leave the text of bullet point one identical to that of the original feat, remove bullet point two from the original feat, add +1 strength. [B]Great Weapon Master[/B] - New text suggestion[I]: "You've learned to trade accuracy for momentum. Before you make a melee attack with a heavy or versatile weapon that you are proficient with and wielding with two hands, you can choose to take disadvantage on the attack. If the attack hits, you add your proficiency bonus to the attack's damage."[/I] [B]Martial Training[/B] - The text should be cleaned up so that it indicates you must have proficiency in a lower level of armor before you take a higher level. [B] Savage Attacker[/B] - I suggest leaving the current text as it is and adding the frightened condition (which is neat) and maybe adding a +1 Strength rider and making it a half feat. Or is adding both too powerful? [B]Sharpshooter [/B]- I really like the Sharpshooter changes. Proposed text change: [I]"You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: Increase your Dexterity score by one, to a maximum of 20. If you take the Attack action on your turn, you can use a bonus action to gain advantage on all ranged weapon attacks until the end of your turn."[/I] I believe this would work with thrown weapons. I wouldn't think you'd need to change move speed, though, as a normal 30 foot move is only 3.4 mph. I can easily believe a trained archer can move that speed and still take aim by concentrating enough (aka, spending a bonus action concentrating). [/QUOTE]
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