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<blockquote data-quote="Shiroiken" data-source="post: 6967173" data-attributes="member: 6775477"><p>I suppose, but then the name irks me (as Weapon Master and ER do now), since you are not actually charging. If you were acceptable to limiting it to combat, you could say that the dash movement must be towards an enemy instead (this would allow for rapid movement into melee). As you have it, I could see casters and archers using it to get AWAY from melee, which is the opposite intent of the name and original feat.</p><p></p><p>The problem I've found with the Feat (and SS) is less the power of the feat, but the loss felt to other fighting styles. In the past 2 years, close to 90% of warrior characters I've seen use two handed weapons or archery (mostly two handed weapons). If the feat was available to all of them, then this would lessen quite a bit. I guess your problems are different than mine.</p><p></p><p>One of the best aspects of 5E IMO was getting rid of weapon specialization. The feats from the UA are an attempt to reintroduce them, and I hated them. Different Strokes.</p><p></p><p></p><p>A feat that is only useful at certain points is a failure in my book. Yes, it's interesting for level 10+ characters, but since most characters end their career at that point, I don't think it would be useful for most.</p><p></p><p>The only way to do that would be to set the penalty and bonus by character level. You could set it up as -1/+2 from levels 1-8, then -2/+4 for 9-15, and finally -3/+6 at levels 16+. Using Disadvantage across the board means that the cost/benefit ratio is bad in the beginning and excellent at the end, so players will only take it at higher levels (and yes, every level 16 two handed fighter would take this).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6967173, member: 6775477"] I suppose, but then the name irks me (as Weapon Master and ER do now), since you are not actually charging. If you were acceptable to limiting it to combat, you could say that the dash movement must be towards an enemy instead (this would allow for rapid movement into melee). As you have it, I could see casters and archers using it to get AWAY from melee, which is the opposite intent of the name and original feat. The problem I've found with the Feat (and SS) is less the power of the feat, but the loss felt to other fighting styles. In the past 2 years, close to 90% of warrior characters I've seen use two handed weapons or archery (mostly two handed weapons). If the feat was available to all of them, then this would lessen quite a bit. I guess your problems are different than mine. One of the best aspects of 5E IMO was getting rid of weapon specialization. The feats from the UA are an attempt to reintroduce them, and I hated them. Different Strokes. A feat that is only useful at certain points is a failure in my book. Yes, it's interesting for level 10+ characters, but since most characters end their career at that point, I don't think it would be useful for most. The only way to do that would be to set the penalty and bonus by character level. You could set it up as -1/+2 from levels 1-8, then -2/+4 for 9-15, and finally -3/+6 at levels 16+. Using Disadvantage across the board means that the cost/benefit ratio is bad in the beginning and excellent at the end, so players will only take it at higher levels (and yes, every level 16 two handed fighter would take this). [/QUOTE]
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