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<blockquote data-quote="guachi" data-source="post: 6967218" data-attributes="member: 6785802"><p>The hedging is because of the way Great Weapon Master and Great Weapon Fighting are worded. GWM has two points - one that applies to any melee weapon and the second applies only to heavy weapons you are proficient with. GWF applies to any melee weapon you are wielding in two hands (and also has either the two-handed or versatile property).</p><p></p><p>So that's three features with three different weapon requirements in two abilities with the name "Great Weapon" in them.</p><p></p><p>I'd like the (new) GWM feat to work with the same weapons the GWF style does, namely two-handed and versatile weapons. I know my original proposal said versatile or heavy, but I think lifting the text directly from GWF style works better so the new version would look like this: </p><p></p><p><em>You've learned to trade accuracy for momentum.</em></p><p><em></em></p><p><em>Before you make a melee attack with a melee weapon that you are wielding with two hands, you can choose to take disadvantage on the attack. If the attack hits, you add your proficiency bonus to the attack's damage. The weapon must have the two-handed or versatile property for you to gain this benefit.</em></p><p></p><p>As to allowing it to turn on an off per attack - that's taken directly from the existing GWM feat that allows you to do just that. I didn't feel the need to change it.</p></blockquote><p></p>
[QUOTE="guachi, post: 6967218, member: 6785802"] The hedging is because of the way Great Weapon Master and Great Weapon Fighting are worded. GWM has two points - one that applies to any melee weapon and the second applies only to heavy weapons you are proficient with. GWF applies to any melee weapon you are wielding in two hands (and also has either the two-handed or versatile property). So that's three features with three different weapon requirements in two abilities with the name "Great Weapon" in them. I'd like the (new) GWM feat to work with the same weapons the GWF style does, namely two-handed and versatile weapons. I know my original proposal said versatile or heavy, but I think lifting the text directly from GWF style works better so the new version would look like this: [I]You've learned to trade accuracy for momentum. Before you make a melee attack with a melee weapon that you are wielding with two hands, you can choose to take disadvantage on the attack. If the attack hits, you add your proficiency bonus to the attack's damage. The weapon must have the two-handed or versatile property for you to gain this benefit.[/I] As to allowing it to turn on an off per attack - that's taken directly from the existing GWM feat that allows you to do just that. I didn't feel the need to change it. [/QUOTE]
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