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<blockquote data-quote="Blue" data-source="post: 6968046" data-attributes="member: 20564"><p>I can see a muscle-bound lumberjack as also having Athlete - I wouldn't say it's a willowy-quick type feat only. That said I'm perfectly happy with part of it being "You may use STR or DEX when making an Athletics check" much liek a monk can use either for unarmed attacks.</p><p></p><p>How about:</p><p></p><ul> <li data-xf-list-type="ul">+1 to STR or DEX</li> <li data-xf-list-type="ul">You may spend your reaction to get advantage on STR, DEX or CON saving throws that don't directly involve taking damage.</li> <li data-xf-list-type="ul">Stand from prone using only 5' of movement (yes, this is from the original - I like the "kip up".)</li> <li data-xf-list-type="ul">You may make a STR or DEX check as a bonus action.</li> <li data-xf-list-type="ul">During a short rest you may remove one level of exhaustion. Once you do this you may not use this again until you have completed a long rest.*</li> <li data-xf-list-type="ul">Climb and Swim speeds are not halved.</li> <li data-xf-list-type="ul">Lifting and carrying capacity is doubled.</li> </ul><p></p><p>* If you want something that scales instead, instead of once per long rest, make it cost 2 HD cumulative per use, resetting at a long rest.</p><p></p><p>The concept of the advantage on saves is to actively resist getting pushed, etc. You could remove the "damage" part so you can actively dive out of the way of fireballs, btu that overlaps with class features of classes likely to have this.</p><p></p><p>I know you mentioned wanting a real climb or swim speed, but really I don't see Athlete as allowing things like ignoring disadvantage during underwater combat, which a real swim speed would give you.</p></blockquote><p></p>
[QUOTE="Blue, post: 6968046, member: 20564"] I can see a muscle-bound lumberjack as also having Athlete - I wouldn't say it's a willowy-quick type feat only. That said I'm perfectly happy with part of it being "You may use STR or DEX when making an Athletics check" much liek a monk can use either for unarmed attacks. How about: [LIST] [*]+1 to STR or DEX [*]You may spend your reaction to get advantage on STR, DEX or CON saving throws that don't directly involve taking damage. [*]Stand from prone using only 5' of movement (yes, this is from the original - I like the "kip up".) [*]You may make a STR or DEX check as a bonus action. [*]During a short rest you may remove one level of exhaustion. Once you do this you may not use this again until you have completed a long rest.* [*]Climb and Swim speeds are not halved. [*]Lifting and carrying capacity is doubled. [/LIST] * If you want something that scales instead, instead of once per long rest, make it cost 2 HD cumulative per use, resetting at a long rest. The concept of the advantage on saves is to actively resist getting pushed, etc. You could remove the "damage" part so you can actively dive out of the way of fireballs, btu that overlaps with class features of classes likely to have this. I know you mentioned wanting a real climb or swim speed, but really I don't see Athlete as allowing things like ignoring disadvantage during underwater combat, which a real swim speed would give you. [/QUOTE]
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