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<blockquote data-quote="Blue" data-source="post: 6968123" data-attributes="member: 20564"><p>My first though is seems like a feat-tax for ranged rogues to always get sneak attack. But really, it's a corner case that you won't have an ally adjacent so it's not that good.</p><p></p><p>Second thought was that it talks about ranged attacks and not ranged weapon attacks. Is the intent you can use this with spells? I'd say no since that brings up that spells don't have defined range categories.</p><p></p><p>From a design viewpoint, I don't like half-feats as combat feats. Maybe that they become too easy a choice at 4th level. (Or that optimizing for a +2 prime ability race get a lot more (max starting 17 point buy) than a +1 race so it encourages more twinking.) That may be just me.</p><p></p><p>Different classes have different bonus-action economy. This fits some classes a lot better than others, something I'm not too thrilled about.</p><p></p><p>Bows have a looong short range compared to movement. I'd prefer if ranged attackers want to get more bonuses that they are within range that they can be rushed.</p><p></p><p>I do like a feat to enable "the Legolas maneuver" of shooting close-up that used to be part of Crossbow expert. Actually, I would like if crossbows are useful for those with extra attack and don't mind overloading.</p><p></p><p>How about this to incorporate my thoughts above:</p><p></p><ul> <li data-xf-list-type="ul">You can take careful aim, even in a battle. If no opponents are adjacent to you, when you take the Attack action you gain advantage on ranged attacks within 30' until the end of the turn. [<em>More powerful that it doesn't take a bonus action, less powerful that it drastically reduces range down to single move to engage. Triggers off Attack action in case there are things like the SCAG cantrips in future products, or if there is some way to get a ranged attack of opportunity</em>]</li> <li data-xf-list-type="ul">If you are adjacent to an opponent you do not suffer disadvantage on ranged attack rolls. <em>[Note you don't have advantage because of the no-foes-adjacent of the first part</em>]</li> <li data-xf-list-type="ul">As long as you don't move during the turn you may ignore the loading property. [<em>Giving some love to the crossbow for giving up movement. Though this weakens the first since you can't close with a foe to get within 30' for the first ability.</em>]</li> </ul><p></p><p>Without the +1 half-feat, I don't think this is too powerful. Yes, you can get advantage IF you go to get-engaged-in-melee range.</p></blockquote><p></p>
[QUOTE="Blue, post: 6968123, member: 20564"] My first though is seems like a feat-tax for ranged rogues to always get sneak attack. But really, it's a corner case that you won't have an ally adjacent so it's not that good. Second thought was that it talks about ranged attacks and not ranged weapon attacks. Is the intent you can use this with spells? I'd say no since that brings up that spells don't have defined range categories. From a design viewpoint, I don't like half-feats as combat feats. Maybe that they become too easy a choice at 4th level. (Or that optimizing for a +2 prime ability race get a lot more (max starting 17 point buy) than a +1 race so it encourages more twinking.) That may be just me. Different classes have different bonus-action economy. This fits some classes a lot better than others, something I'm not too thrilled about. Bows have a looong short range compared to movement. I'd prefer if ranged attackers want to get more bonuses that they are within range that they can be rushed. I do like a feat to enable "the Legolas maneuver" of shooting close-up that used to be part of Crossbow expert. Actually, I would like if crossbows are useful for those with extra attack and don't mind overloading. How about this to incorporate my thoughts above: [LIST] [*]You can take careful aim, even in a battle. If no opponents are adjacent to you, when you take the Attack action you gain advantage on ranged attacks within 30' until the end of the turn. [[I]More powerful that it doesn't take a bonus action, less powerful that it drastically reduces range down to single move to engage. Triggers off Attack action in case there are things like the SCAG cantrips in future products, or if there is some way to get a ranged attack of opportunity[/I]] [*]If you are adjacent to an opponent you do not suffer disadvantage on ranged attack rolls. [I][Note you don't have advantage because of the no-foes-adjacent of the first part[/I]] [*]As long as you don't move during the turn you may ignore the loading property. [[I]Giving some love to the crossbow for giving up movement. Though this weakens the first since you can't close with a foe to get within 30' for the first ability.[/I]] [/LIST] Without the +1 half-feat, I don't think this is too powerful. Yes, you can get advantage IF you go to get-engaged-in-melee range. [/QUOTE]
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