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<blockquote data-quote="CapnZapp" data-source="post: 6968363" data-attributes="member: 12731"><p>Thank you. Very good comments.</p><p></p><p>Your first thought is something I too anticipated. Powergamers will gain advantage, that's a fact. The beauty of this is that once they have advantage, there's nowhere to go. Meaning you can use the feat but not abuse it. (That's the theory at least) </p><p></p><p>I'll admit I haven't been too precise in the difference between attacks and weapon attacks. I guess I still resent the errata introducing the difference! My first thought is: if you can include cantrips without wrecking balance, why not do it? (My first thought here would be: can you combine sharpshooter and spell sniper?) In other words, I'm fully prepared to specify weapon attacks, but I'd like to have a bigger reason than "just because this is about weapons".</p><p></p><p>Excellent point about combat half-feats! If we can design a Sharpshooter feat that doesn't hand out a +1 Dex I'll gladly do it.</p><p></p><p>"Different classes have different bonus-action economy. This fits some classes a lot better than others, something I'm not too thrilled about."</p><p>I would be interested to hear more. </p><p></p><p>In my view, one of the main ways an effective build distinguishes itself from a less-effective build is in always utilizing the bonus action (and preferably reaction too). I can guess you're thinking of how a ranged rogue, say, isn't as dependant on her bonus action, than, say a dual-wielder or polearm master. But I'm convinced of the opposite. A build that's considered good already without its bonus action can always become better with its bonus action. Thus I'd argue using up your bonus action is a great way of restricting how you can combine one feature with the rest of the options.</p><p></p><p>I completely agree about the range thing (as you probably could imagine from other threads!). A compromise could be "within short range"? (Always 30 feet does away with the different characteristics of different weapons, which is a bit of a shame)</p><p></p><p>On crossbow expert I would beg to respectfully disagree.</p><p></p><p>(I'll discuss your proposal in the next post)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6968363, member: 12731"] Thank you. Very good comments. Your first thought is something I too anticipated. Powergamers will gain advantage, that's a fact. The beauty of this is that once they have advantage, there's nowhere to go. Meaning you can use the feat but not abuse it. (That's the theory at least) I'll admit I haven't been too precise in the difference between attacks and weapon attacks. I guess I still resent the errata introducing the difference! My first thought is: if you can include cantrips without wrecking balance, why not do it? (My first thought here would be: can you combine sharpshooter and spell sniper?) In other words, I'm fully prepared to specify weapon attacks, but I'd like to have a bigger reason than "just because this is about weapons". Excellent point about combat half-feats! If we can design a Sharpshooter feat that doesn't hand out a +1 Dex I'll gladly do it. "Different classes have different bonus-action economy. This fits some classes a lot better than others, something I'm not too thrilled about." I would be interested to hear more. In my view, one of the main ways an effective build distinguishes itself from a less-effective build is in always utilizing the bonus action (and preferably reaction too). I can guess you're thinking of how a ranged rogue, say, isn't as dependant on her bonus action, than, say a dual-wielder or polearm master. But I'm convinced of the opposite. A build that's considered good already without its bonus action can always become better with its bonus action. Thus I'd argue using up your bonus action is a great way of restricting how you can combine one feature with the rest of the options. I completely agree about the range thing (as you probably could imagine from other threads!). A compromise could be "within short range"? (Always 30 feet does away with the different characteristics of different weapons, which is a bit of a shame) On crossbow expert I would beg to respectfully disagree. (I'll discuss your proposal in the next post) [/QUOTE]
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