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<blockquote data-quote="CapnZapp" data-source="post: 6968368" data-attributes="member: 12731"><p>I'm thinking "if we remove point 2, we can simplify point 1":</p><p></p><p><strong>Sharpshooter</strong> <ul> <li data-xf-list-type="ul">You can take careful aim, even in a battle. When you take the Attack action you gain advantage on ranged weapon attacks within short range until the end of your round.</li> </ul><p></p><p>I didn't say in my previous post, but I am wary of abilities (other than specific "steadfast" abilities) that restrict movement. After all, the way 3rd edition asked you to choose between moving and doing damage was the wrong choice.</p><p></p><p>I've incorporated weapon attacks as per your (and others) suggestion.</p><p></p><p>I've restricted the advantage to your round. Not sure if that's what you were concerned about - getting the benefit on a ranged OA?</p><p></p><p>I've loosened up 30 ft to "short range". But I don't have a strong opinion either way, so consider it merely a talking point.</p><p></p><p>As I said above, I've noted that by removing point 2, I don't need to specify when you get advantage, since now the core rule kicks in. Sure you get advantage, but you get disadvantage too. </p><p></p><p>Meaning I'm using a less powerful version of the Legolas thing: you can avoid disadvantage when shooting arrows while an orc tries to chop your head off. </p><p></p><p>But you will still benefit from getting away from the orc, since then you can gain actual advantage.</p><p></p><p>This is as far as I'm prepared to go, since one of my main beefs with 5E is the way too many checks and balances that are meant to keep ranged combat from gaining dominance have been unthinkingly removed (but let's discuss that in the Slow Axes with Dwarfs thread).</p><p></p><p><em>Hmm... now I suddenly realized something... but I'll start a separate thread for that...</em> </p><p></p><p>The third bullet point is simply not something I see working. I feel the best I can do is suggest that you keep the Crossbow Expert feat in your game if you're so inclined. I really want to keep Sharpshooter free of that discussion. </p><p></p><p>So, that leaves me with:</p><p></p><p><strong>Sharpshooter</strong> <ul> <li data-xf-list-type="ul">You can take careful aim, even in a battle. When you take the Attack action you gain advantage on ranged weapon attacks within short range until the end of your round.</li> </ul><p>This is a fair bit removed from the initial proposal (it no longer negates disadvantage from long range etc), it doesn't do is the William Tell thing.</p><p></p><p>It's back to being a regular combat feat, and not a specialized "one true shot" feat. (Which was where the use-bonus-action thing came from)</p><p></p><p>But let's stop here and give you (and others) the chance to chime in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6968368, member: 12731"] I'm thinking "if we remove point 2, we can simplify point 1": [B]Sharpshooter[/B][LIST] [*]You can take careful aim, even in a battle. When you take the Attack action you gain advantage on ranged weapon attacks within short range until the end of your round.[/LIST] I didn't say in my previous post, but I am wary of abilities (other than specific "steadfast" abilities) that restrict movement. After all, the way 3rd edition asked you to choose between moving and doing damage was the wrong choice. I've incorporated weapon attacks as per your (and others) suggestion. I've restricted the advantage to your round. Not sure if that's what you were concerned about - getting the benefit on a ranged OA? I've loosened up 30 ft to "short range". But I don't have a strong opinion either way, so consider it merely a talking point. As I said above, I've noted that by removing point 2, I don't need to specify when you get advantage, since now the core rule kicks in. Sure you get advantage, but you get disadvantage too. Meaning I'm using a less powerful version of the Legolas thing: you can avoid disadvantage when shooting arrows while an orc tries to chop your head off. But you will still benefit from getting away from the orc, since then you can gain actual advantage. This is as far as I'm prepared to go, since one of my main beefs with 5E is the way too many checks and balances that are meant to keep ranged combat from gaining dominance have been unthinkingly removed (but let's discuss that in the Slow Axes with Dwarfs thread). [I]Hmm... now I suddenly realized something... but I'll start a separate thread for that...[/I] The third bullet point is simply not something I see working. I feel the best I can do is suggest that you keep the Crossbow Expert feat in your game if you're so inclined. I really want to keep Sharpshooter free of that discussion. So, that leaves me with: [B]Sharpshooter[/B][LIST] [*]You can take careful aim, even in a battle. When you take the Attack action you gain advantage on ranged weapon attacks within short range until the end of your round.[/LIST] This is a fair bit removed from the initial proposal (it no longer negates disadvantage from long range etc), it doesn't do is the William Tell thing. It's back to being a regular combat feat, and not a specialized "one true shot" feat. (Which was where the use-bonus-action thing came from) But let's stop here and give you (and others) the chance to chime in :) [/QUOTE]
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