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General Tabletop Discussion
*Pathfinder & Starfinder
Featbased Magic system (for Classless/Leveless D20)
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<blockquote data-quote="Tonguez" data-source="post: 208680" data-attributes="member: 1125"><p>In this system every starting character has 10 feats with which they acquire abilities.</p><p></p><p>Base Character</p><p>HD 4</p><p>Skills 4(6+int)</p><p>10 Feats</p><p>*BAb, Defense and Saves are Skills</p><p></p><p><strong>MAGIC SYSTEM</strong></p><p></p><p>1.<em>Magery Feat</em>: Ability to use Magic to cast 0-level spells. A Character can cast a number of 0-level spells equal to their Wisdom modifier, they may also learn additional feats of magic (spells) </p><p></p><p>2. <em>Feat of Magic</em><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />prereq:Magery): The character may cast this spell as a feat of magic. Spells which are feats of magic do not need to be prepared each day and can be cast as long as an unused Feat of Magic is available. </p><p></p><p>3. <em>Spell Level</em>A special feat of magic which gives a spellcaster access to higher level spells. The spell level is equal to the number of times this feat is taking (eg taking this feat three times gives access to 3-level spells)</p><p></p><p>4. <em>Spellbook Feat(</em><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />prereq:Magery) The Wizards Spellbook allows the Wizard to record and prepare spells ahead of time and thus memorise them for use each day. A Wizard can record a number of spells each day equal to their intelligence modifier plus any feats of magic (spell slots) they have studied.</p><p></p><p>5. Spellcraft Checks: Spellcasting requires a Spellcraft Check at DC 10+(5xspell level) (a Lv1 spell has DC 15 a Lv9 spell has DC55)</p><p></p><p>6. Rituals and Sacrifice add to Spellcraft checks (for each round used to cast gain +2 mod, per person involved in ritual +2 and HP of sacrifice gained as +mod (so sacrificing a dog HP6) gains +6 Spellcraft mod.</p><p></p><p>7. Spell recovery at a rate of 1 day per spell level (ie a Lv 9 spell requires a week and half to recover before it can be used again)</p><p></p><p>Wizard</p><p>1 Magery (Wis 18 +4 cantrips)</p><p>2 Spellbook (Int 16 +3 slots) </p><p>3 Spell level 1</p><p>4 Feat of Magic 1</p><p>5 Feat of Magic 2</p><p>6 Feat of Magic 3</p><p>7 Feat of Magic 4</p><p>8 Familiar</p><p>9 Simple weapons</p><p>10Scribe Scroll</p></blockquote><p></p>
[QUOTE="Tonguez, post: 208680, member: 1125"] In this system every starting character has 10 feats with which they acquire abilities. Base Character HD 4 Skills 4(6+int) 10 Feats *BAb, Defense and Saves are Skills [b]MAGIC SYSTEM[/b] 1.[i]Magery Feat[/i]: Ability to use Magic to cast 0-level spells. A Character can cast a number of 0-level spells equal to their Wisdom modifier, they may also learn additional feats of magic (spells) 2. [i]Feat of Magic[/i]:(prereq:Magery): The character may cast this spell as a feat of magic. Spells which are feats of magic do not need to be prepared each day and can be cast as long as an unused Feat of Magic is available. 3. [i]Spell Level[/i]A special feat of magic which gives a spellcaster access to higher level spells. The spell level is equal to the number of times this feat is taking (eg taking this feat three times gives access to 3-level spells) 4. [i]Spellbook Feat([/i]:(prereq:Magery) The Wizards Spellbook allows the Wizard to record and prepare spells ahead of time and thus memorise them for use each day. A Wizard can record a number of spells each day equal to their intelligence modifier plus any feats of magic (spell slots) they have studied. 5. Spellcraft Checks: Spellcasting requires a Spellcraft Check at DC 10+(5xspell level) (a Lv1 spell has DC 15 a Lv9 spell has DC55) 6. Rituals and Sacrifice add to Spellcraft checks (for each round used to cast gain +2 mod, per person involved in ritual +2 and HP of sacrifice gained as +mod (so sacrificing a dog HP6) gains +6 Spellcraft mod. 7. Spell recovery at a rate of 1 day per spell level (ie a Lv 9 spell requires a week and half to recover before it can be used again) Wizard 1 Magery (Wis 18 +4 cantrips) 2 Spellbook (Int 16 +3 slots) 3 Spell level 1 4 Feat of Magic 1 5 Feat of Magic 2 6 Feat of Magic 3 7 Feat of Magic 4 8 Familiar 9 Simple weapons 10Scribe Scroll [/QUOTE]
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