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<blockquote data-quote="5ekyu" data-source="post: 7312592" data-attributes="member: 6919838"><p>For me the rule says the targets rate of descent is changed to 60 for the duration until they hit ground or duration.</p><p></p><p>It does not give them immunity from grapple.</p><p></p><p>So assuming the floater is still floating and the bard has sufficient movement, i would allow the attempt but require an athlethic check grapple to grab and kerp hold as they reached the target.</p><p></p><p>Normally you can choose where you jump to without an athletics check so i would not rrquire a to-hit or anything to get close enough .</p><p></p><p>However if it was consistent with my campaign tone and past use of disadvantage, i *could* rule plummeting past as a disadvantageous circumstance compared to a normal grapple so his side of the athletics check would be at a disadvantage but the enemy not.</p><p></p><p>But the disadvantage or not depends a completely on how you have shown disad or adv to work in your game.</p><p></p><p>If this was a chaacter leaping off to grab rope or to grab falling innocent would you apply disadvantage or have you shown in your game that to be considered an heroic or dash of cool risk? </p><p></p><p>What tone of heroic swashbuckle vs gritty realism have you already set? Keep consistent. </p><p></p><p>Net result, a clever attempt but chance to succeed varies with campaign tone )and moderate confidence it matches RAW if that matters.)</p><p></p><p>This of course is ignoring the various inter-personal stuff, just covering the how would i rule regardless of the other stuff.</p><p></p><p>Not sure of any sage advice on this. </p><p></p><p>Frankly, unless i had a compelling reason, i would give it a straight up grapple, no disad, since if you ignore the personal drama it seems clwver and cool even if it is leaving others in the lurch.</p><p></p><p>Could lead to interesting negotiations after.</p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7312592, member: 6919838"] For me the rule says the targets rate of descent is changed to 60 for the duration until they hit ground or duration. It does not give them immunity from grapple. So assuming the floater is still floating and the bard has sufficient movement, i would allow the attempt but require an athlethic check grapple to grab and kerp hold as they reached the target. Normally you can choose where you jump to without an athletics check so i would not rrquire a to-hit or anything to get close enough . However if it was consistent with my campaign tone and past use of disadvantage, i *could* rule plummeting past as a disadvantageous circumstance compared to a normal grapple so his side of the athletics check would be at a disadvantage but the enemy not. But the disadvantage or not depends a completely on how you have shown disad or adv to work in your game. If this was a chaacter leaping off to grab rope or to grab falling innocent would you apply disadvantage or have you shown in your game that to be considered an heroic or dash of cool risk? What tone of heroic swashbuckle vs gritty realism have you already set? Keep consistent. Net result, a clever attempt but chance to succeed varies with campaign tone )and moderate confidence it matches RAW if that matters.) This of course is ignoring the various inter-personal stuff, just covering the how would i rule regardless of the other stuff. Not sure of any sage advice on this. Frankly, unless i had a compelling reason, i would give it a straight up grapple, no disad, since if you ignore the personal drama it seems clwver and cool even if it is leaving others in the lurch. Could lead to interesting negotiations after. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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