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<blockquote data-quote="5ekyu" data-source="post: 7312687" data-attributes="member: 6919838"><p>maybe i missed it but did it state that the bard cast the thunder spell? Seems like some folks are assuming this in their action economy lists. i could have missed it. It would change the assumptions of course and the availability of actions - likely no grapple check to hang on..</p><p></p><p>thanks.</p><p></p><p>EDIT: As for me, i would not want to go into adding some weight limit into that spell and so on... so would not be checking into encumbrance. it sets the descent speed to 60... no need to start IMO looking at other factors. its not like feather fall is a powerful spell in need of complicated sidebars to disable or weaken it for the game and as long as that spell doesn't start causing bigger game problems then (to me) this is just a case of an unorthodox. clever way to turn opposition actions around and benefit from an enemy choice. one of the basic principles of tactics is to use the opposition strengths to your advantage too. I myself would not be inclined to on the spot invent new rule/mechanics to an otherwise OK spell to thwart such an attempt. If i were going to add in some limit additional limits it would not be based on the strength of the falling target but on the already in game limit of how many creatures the spell can slow - and rule that if more than that number wind up piling on then that last "pile" is cancelled as far as the spell effects run. but even then you create a serious threat to those using the spell against foes with little or no rational control - like say frenzied animals/monsters of somewhat mindless undead and constructs. not a route i would like to go down... IMX that spell is usually a lifeline that sees limited use.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7312687, member: 6919838"] maybe i missed it but did it state that the bard cast the thunder spell? Seems like some folks are assuming this in their action economy lists. i could have missed it. It would change the assumptions of course and the availability of actions - likely no grapple check to hang on.. thanks. EDIT: As for me, i would not want to go into adding some weight limit into that spell and so on... so would not be checking into encumbrance. it sets the descent speed to 60... no need to start IMO looking at other factors. its not like feather fall is a powerful spell in need of complicated sidebars to disable or weaken it for the game and as long as that spell doesn't start causing bigger game problems then (to me) this is just a case of an unorthodox. clever way to turn opposition actions around and benefit from an enemy choice. one of the basic principles of tactics is to use the opposition strengths to your advantage too. I myself would not be inclined to on the spot invent new rule/mechanics to an otherwise OK spell to thwart such an attempt. If i were going to add in some limit additional limits it would not be based on the strength of the falling target but on the already in game limit of how many creatures the spell can slow - and rule that if more than that number wind up piling on then that last "pile" is cancelled as far as the spell effects run. but even then you create a serious threat to those using the spell against foes with little or no rational control - like say frenzied animals/monsters of somewhat mindless undead and constructs. not a route i would like to go down... IMX that spell is usually a lifeline that sees limited use. YMMV [/QUOTE]
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