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Feather Fall hanger on
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<blockquote data-quote="5ekyu" data-source="post: 7312956" data-attributes="member: 6919838"><p>Well, not really.</p><p></p><p>You keep coming back to a focus on weight and weight's impact on the spell working. You *directly* link weight and spell function... Too much weight based on char strength and spell ceases. So a 20int caster at 20 level casts feather fall on an 8 int gnome and a str 19 half-orc and each gets an abc lb sticky sack dropped on them and the gnomes feather falk can fail but the orcs can remain if the weight gain beats the gnome str based carry but within the orcs. (That seems what you are saying if it is not sorry)</p><p></p><p>I say feather fall itself is not affected by weight at all. It sets a drop rate for the creatures it targets. Period.</p><p></p><p>So the sticky sack and the strength of the gnome vs the orc has no effect.</p><p></p><p>However we both i believe agree there are other non-weight ways feather fall can be cancelled. One is becoming an illegal target (which, again have not looked up object v creature v dead interaction... It really seems a dangerously broad scope decidion that i would not make without a lot of research.)</p><p></p><p>So *if* becoming dead makes one not a valid feather fall target, then yes being crushed to death under a ship would trigger that. But so would becoming 1lb heavier if that 1lb was in the form of arrows that killed you or no weight if it was magic misdles that did so. </p><p></p><p>**So conflating that to try and make it serm like we are both applying a weight limit abd yours is stats based is more than a little misleading.**</p><p></p><p>I dont see the need of it either.</p><p></p><p>For your games you can add weight limits, add not if the weight is yellow colored stuff or not if the added weight is wood stuff or base it on the casters int score or whatever.</p><p></p><p>Me i just dont see a need for that and choose to not add in any weight based limits to the spell as written. I also don't see a need to add any protecion or adfitional spell effects for how the subject interacts with falling bodies... It hapoens just as it would if there was no feather fall except for te speed. Whatever happens to someone under weight abc remains constant regardless of feather fall except for their descent rate.</p><p></p><p>But maybe you have seen needs to restrict feather fall crop up in your games that i have not. Maybe you have seen it become OP without a weight limit. Maybe you have other reasons.</p><p></p><p>but it is not accurate to state that we both agree on the concept of their being a weight limit for the spell.</p><p></p><p></p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7312956, member: 6919838"] Well, not really. You keep coming back to a focus on weight and weight's impact on the spell working. You *directly* link weight and spell function... Too much weight based on char strength and spell ceases. So a 20int caster at 20 level casts feather fall on an 8 int gnome and a str 19 half-orc and each gets an abc lb sticky sack dropped on them and the gnomes feather falk can fail but the orcs can remain if the weight gain beats the gnome str based carry but within the orcs. (That seems what you are saying if it is not sorry) I say feather fall itself is not affected by weight at all. It sets a drop rate for the creatures it targets. Period. So the sticky sack and the strength of the gnome vs the orc has no effect. However we both i believe agree there are other non-weight ways feather fall can be cancelled. One is becoming an illegal target (which, again have not looked up object v creature v dead interaction... It really seems a dangerously broad scope decidion that i would not make without a lot of research.) So *if* becoming dead makes one not a valid feather fall target, then yes being crushed to death under a ship would trigger that. But so would becoming 1lb heavier if that 1lb was in the form of arrows that killed you or no weight if it was magic misdles that did so. **So conflating that to try and make it serm like we are both applying a weight limit abd yours is stats based is more than a little misleading.** I dont see the need of it either. For your games you can add weight limits, add not if the weight is yellow colored stuff or not if the added weight is wood stuff or base it on the casters int score or whatever. Me i just dont see a need for that and choose to not add in any weight based limits to the spell as written. I also don't see a need to add any protecion or adfitional spell effects for how the subject interacts with falling bodies... It hapoens just as it would if there was no feather fall except for te speed. Whatever happens to someone under weight abc remains constant regardless of feather fall except for their descent rate. But maybe you have seen needs to restrict feather fall crop up in your games that i have not. Maybe you have seen it become OP without a weight limit. Maybe you have other reasons. but it is not accurate to state that we both agree on the concept of their being a weight limit for the spell. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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